All-Star Batman #12
SCORE: 65
 
Another comic book in my pile from our of our trips to McKay's in 
		Nashville, TN is All-Star Batman #12. I read this comic book today. When 
		All-Star Batman #12 was sold it cost $4.99. The copy I got is in good 
		shape and only cost me $1.50. I am guessing the market for this comic 
		book is not the greatest. I could be totally wrong though. 
		Advertisements can be found all throughout the All-Star Batman #12 comic 
		book.
		
		There will be spoilers in my review of the All-Star Batman #12 comic 
		book. We hop around between the past and the present in All-Star Batman 
		#12. We learn more about Alfred's past in All-Star Batman #12. Batman is 
		able to save the submarine and he got the Genesis Engine. The submarine 
		is sinking and there are plenty of injuries in All-Star Batman #12. How 
		will they survive?
		
		Batman launches some missiles out of this vehicle and asks Alfred to 
		scream so the local sonar vehicles will be able to locate them. Batman 
		winds up saving everyone from a watery grave in All-Star Batman #12. 
		Alfred is patching up Batman and someone else at a Wayne Hotel in 
		All-Star Batman #12. There is some violence and blood within All-Star 
		Batman #12. It feels like less than the previous issue to me.
		
		The past is all about having a knight that is a villain but working 
		secretly with the crown. This is offered to Alfred. I suspect Alfred 
		takes him up on the deal, but All-Star Batman #12 leaves that particular 
		door open. I will need to keep reading to find out for certain. The past 
		is less interest to me than the present in All-Star Batman #12 
		personally. You may disagree with me though.
		
		There are twenty-two pages of main story comic book content in All-Star 
		Batman #12. There is an eight page story in All-Star Batman #12 called 
		Killers-in-Law Part Three. Batman makes some mistakes but the bad 
		characters know who is interfering with their gun running. Batman is 
		trying to stop guns from coming into Gotham. In the main story the bad 
		guys double cross Batman and steal the Genesis Engine.
		- Paul
		Graphics: 59%
		Writing: 68%
		Replay/Extras: 70%
		Story: 71%
		Family Friendly Factor: 59%
		
		System: Comic Book
		Publisher: DC Comics
		Author: Snyder, Albuquerque, Scavone, Fiumara, Bellaire, Mulvihill, 
		Loughridge
		Rating: ‘13+’ for THIRTEEN and OLDER ONLY
		Got a question, comment,
		or a concern regarding this
		review?
		Email them to:
		GameReviews@familyfriendlygaming.com
		
		Do you appreciate Reviews like this one? Have you ever 
				considered helping Family Friendly Gaming? For more information 
		click
		
		here.

























