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Star Luster





Star Luster 


I am very thankful I was able to play Star Luster. I was able to play this particular video game thanks to the Namco Collection 1 cartridge on the Evercade systems. Star Luster has an interesting cockpit view in it. Families can choose Training, Command or Adventure when they first boot up Star Luster. This game was also on the 8-bit NES system. So Star Luster can be played on either systems quite easily. The bottom middle of the cockpit shows the map of where to go. At least until you start engaging the enemy.

We take our Starfighter out in Star Luster to battle against the Battura. I guess they are bad and deserved to be blown away. There are two major phases in Star Luster. We get to the enemy and then we start to fight them. Docking in Star Luster is needed to regain shield and energy in Star Luster. It took me a few tries to figure out how to make that process work. Once I did I was off to the races. Or more like off to the hunting space ships.

One of the coolest things in Star Luster is what happens when our Starfighter receives too much damage. There is a nice little cut scene showing a massive explosion. Maybe we took a couple of the Battura out with us. That would be my personal hope anyway. You must enjoy the shooting sounds to keep playing Star Luster. The map concept is pretty neat for an 8-bit video game in my personal and professional opinion. I like how it changes based on the situation.

After playing Star Luster I felt myself being more aggressive. I wanted to get others before they got me. My patience was a bit lower after playing Star Luster as well. I had places to be, don't those slow pokes hogging the road notice that? Real life and fantasy are definitely completely different animals. We cannot shoot the cars in front of us to progress on in real life. As much as we may want to after playing Star Luster.

The cockpit view screen in Star Luster makes things feel big. Then I started looking at the ships and supply depots and realized a lot of the graphics are small. Explosions are there one minute and gone the next. The stars are neat and I really liked the warp speed visual effect when I sped up my Starfighter. If you like retro space shooters that are more than say Galaga then you might take an interest in Star Luster.
- Paul


Graphics: 60%
Sounds: 65%
Replay/Extras: 60%
Gameplay: 70%
Family Friendly Factor: 60%

System: Evercade/NES
Company: Namco
Developer: Namco
Rating: ‘NR’ – Not Rated

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