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Another game that is on the Atari Collection 2 is Solaris. Again I am very thankful I had the money to purchase this compilation cartridge on the Evercade video game systems. Solaris confused me at first. I am in space and there are planets to shoot at. There is also a map screen with different symbols on them. I learned to fly to certain symbols to find other space ships to shoot. Solaris reminds me of Radar Lock in a great many ways. We have a similar guide at the bottom of the screen, score at the top, and flying forward with the ship on the bottom middle.

Solaris most likely stretched the Atari 2600 on its limits. I love how Solaris has us on the planets and also in space. That is a pretty neat change for a retro video game from this era. Why are we blowing all these other ships away? What is the point of shooting everything we see? Is it because they are shooting at us? As I have gotten older why we do things is always important. Solaris comes from an era where the why was not explained inside the video game.

Well known shooting and explosion sounds are used within Solaris. I enjoyed listening to them while flying around the galaxy. I loved flying around at warp speed and seeing all those round objects go by. Were those planets in Solaris? I would like to think so. The only thing is I was able to blow them up pretty easily. So either I have a really powerful ship in Solaris or something else was going on. My guess is they were asteroids.

The 3D effects are pretty good for the Atari 2600. I honestly did not believe Solaris was an Atari 2600 video game at first. I think one of the ways Solaris does this is with using repetitive graphics. The same images are used over and over again. The violent content is one of the biggest things in Solaris that could bother families. I honestly got bored with blowing things away. Probably because I am mature and a mature person does not seek constant destruction.

For historical purposes Solaris is an interesting video game to see and play. I learned about the history of this system, and these kinds of video games. I doubt I was playing the Atari 2600 in 1986. I was most likely on the 8-bit Nintendo Entertainment system at that time in my life. The Atari 2600 was not an interest for a great many years. Which helps make Solaris even that much more special to me and for me.
- Paul


Graphics: 68%
Sound: 72%
Replay/Extras: 73%
Gameplay: 76%
Family Friendly Factor: 70%

System: Atari 2600/Evercade
Publisher: Atari
Developer: Atari
Rating: ‘NR’ - Not Rated

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