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Metroid Dread

 

 

SCORE: 65

 

Metroid Dread 

 

If you caught my live streams of Metroid Dread then you know I used the joke I was dreading playing this video game. Thing is that is a bit more than just a joke. There is more than a kernel of truth to what I was saying. I was so happy every time I found another skill for Samus. Why is that? Because it meant I was one step closer to completing this game and never having to play it again. That is really how I saw Metroid Dread.

Metroid Dread generally forced players on a specific path to get the next power up to explore more of these areas. Metroid Dread is split up into multiple different areas that players travel between. I suspect this was done due to Nintendo Switch limitations. Otherwise it would have been one big amazing world. Nintendo continues to try and hide their hardware limitations with the software designs. Metroid Dread tells the story of Metroids and X-parasites in hopefully what will be the last chapter. At least that was previously reported to Family Friendly Gaming.

The issues families will have with Metroid Dread are violence, blood, possession, DNA manipulation and more. If we leave and re-enter areas then the majority of the enemies will respawn. There are exceptions like after we defeated one of the robots, and of course the bosses. I have never been a big fan of the Metroid franchise personally. I know many of the brainwashing gaming media bow down and worship this franchise like it is part of their religious beliefs or something. I am honestly not sure why. Sure there is a nice design to the areas, but this game is aggravating and very challenging even on the easiest setting. Who are these people claiming Metroid Dread is too easy?

There are plenty of areas where we can bypass and ignore the enemies. Players who do so will most likely experience some damage. We must avoid the robots until we gain some power to blow them away in a two step process. Turning invisible was a cool power in Metroid Dread. I liked using that. One of the few things within Metroid Dread that could keep some players going is the storyline. We do not get the story very often. When we do it is fascinating. The parry skill in Metroid Dread can be tough to master. Sadly Metroid Dread requires parry a lot.
- Paul

 

Graphics: 57%
Sounds: 70%
Replay/Extras: 80%
Gameplay: 60%
Family Friendly Factor: 60%

System: Nintendo Switch
Publisher: Nintendo
Developer: MercurySteam, Nintendo EPD
Rating: ‘T’ -THIRTEEN and OLDER ONLY {Animated Blood, Fantasy Violence}


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