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Going through the Xbox Game Pass I noticed Unravel was on it for free. Technically not free since Xbox Game Pass must be paid for. I was waiting for a physical copy release of Unravel. I have no clue why the PR and Marketing people failed Family Friendly Gaming and our 9.4 million readers. I guess they want no sales from ya’ll. That really is the only conclusion I can come to at this time with the information in front of me.

I remember seeing Unravel at an E3 and it looked interesting. The idea of being a yarn character that uses the yarn in multiple ways to progress is pretty cool. Plus we can run out of yarn and will need to solve some puzzles in slightly different ways. The one knock I have against Unravel is you can get stuck if you cannot figure out the solution. Whenever I did finally figure it out I felt about eight inches tall.

Unravel has great graphics. There is a life storyline in Unravel as well. As we go to pictures in the house and play the levels we earned a craft item and a lot of pictures. We see the progression of someone’s life and how it all resets or starts over with the next generation. There is some light environmentalism teachings in Unravel that might be even lighter than I thought. I would prefer to bring up the issue than have it whack you upside the head and offend you. I had that happen to me from worldly media outlets before God commanded me to do Family Friendly Gaming.

The music in Unravel is also really good. The music is pretty moody in Unravel. It can bring about emotions and thoughts about the past, forest, sea, and other locales. I see where the developer was going with Unravel. There is some violent content in Unravel. Animals will mess with our little yarn guy. I am not a fan of the crabs personally. I learned to be fast to avoid them and bring them food.

The levels in Unravel are 2D side scrolling with some really neat 3D backgrounds. A lot of things happen in the background in Unravel. I learned to pay attention to story elements that appears and vanished rather quickly. The game play mechanics in Unravel were enjoyable to learn and play. Unravel taught me to carefully climb down trees. If you don’t then you will have to start over at the last continuation point which is also where we got our last chunk of yarn.
- Paul


Graphics: 85%
Sounds: 90%
Replay/Extras: 80%
Gameplay: 80%
Family Friendly Factor: 80%

System: PC/PS4/Xbox One(tested)
Publisher: Electronic Arts
Developer: Coldwood Interactive
Rating: ‘E’ – Everyone SIX and OLDER ONLY {Mild Fantasy Violence}

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