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Double Dunk





Double Dunk 


I am very thankful I had the money to purchase Double Dunk on the Evercade Atari Collection 1 cartridge. This is a half court basketball video game from the Atari 2600 days. Sadly too many things in the design of Double Dunk make little to no sense. Why does the action keep stopping? Why can't we just keep playing Double Dunk? The graphical flashes make it hard to determine which is your player and what is going on.

Double Dunk can be played in a one player game or two player game. Families can play ten point, twenty-four point, thirty-six point, fourty-eight point, two minute, five minute, ten minute, or fifteen minute games. Three point shots can be turned on or off in Double Dunk. The same goes for the ten second clock violation, three seconds in the lane violation, and fouls. All of those can be turned on or off in Double Dunk.

Double Dunk stops the action every single time the ball changes hands at the top, and after scores. I ran into all kinds of problems finding the right button to press to get this game going again. Half the time I would take a shot from there. I had to move back to the top of the key in this half court basketball game, but the computer would not after stealing. The rules are not applied evenly in Double Dunk. Which is a shame and puts the player at a major disadvantage. Unless you are playing with two people.

The music and sounds in Double Dunk are fantastic. I love the audio portion of Double Dunk personally. I am surprised that an Atari 2600 video game had such great audio in it. Families can feel like they are in a retro basketball game thanks to the sounds in Double Dunk. This is the real shining aspect of this retro video game. The rest of Double Dunk needs a lot of help.

The computer schooled me when I played for a live stream. The computer trounced me when I played after the live stream as well. My biggest frustration with Double Dunk is the rules not being applied evenly, and the game keeps stopping. Imagine playing a modern basketball game and the action grinds to a halt and button pressing does not always get it moving again. Bad emulation? Or was the original game this glitchy? I don't have the original game to verify.
- Paul


Graphics: 60%
Sound: 90%
Replay/Extras: 70%
Gameplay: 50%
Family Friendly Factor: 70%

System: Atari 2600/Evercade
Publisher: Atari
Developer: Atari
Rating: ‘NR’ - Not Rated

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