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Project Cars




Project Cars 


Next generation racers have been disappointing on multiple levels. Which is why I was so excited for the release of Project Cars last year. This home console video game was delayed multiple times. Ultimately it came out around half a year later. Family Friendly Gaming was told there was a small percentage of the game that needed bug fixes. Turns out that small percentage is a very important part of the game.

Family Friendly Gaming was provided a physical copy of Project Cars on the Xbox One. Good thing too, since this game is over eighteen gigs in size. I know that is massive. What do you get for all of that memory? Beautiful cars and amazing looking race tracks. Numerous race tracks and cars are included in Project Cars. It is a real wonder how much content is included in this game.

Project Cars does not start off with driving assist, or braking assist turned on. I figured out why later. Project Cars is unplayable with the turn assist on. For some reason the car will not stay on the driving line. Project Cars does not include any rewind like other next gen racers, so you are stuck trying to figure out why your car won't turn even though you are cranking on the controller to turn that direction.

I played around with all kinds of different options for the vehicles trying to make it do one thing. I only wanted Project Cars to do one thing for me. Turn left when I told it to turn left. Turn right when I told it to turn right. I tried different speeds, different assists on and off, different braking, tire pressure, and other things I had no idea what they were or what they did. Nothing worked. Yet the computer controlled cars could turn just fine. It was infuriating.

I got one clue when I went into the cockpit view of Project Cars. I would turn right and my driver was turning to the left. I had to reset to the middle and then turn right again to get my driver to obey. This problem happened on the same turns each lap. Kind of like the game crashing every single time I exited the Career mode. Loading times can be long depending on the track and whether or not there are computer controlled vehicles.

I did find one trick that helped me place higher in certain races. I turned the flags off, and cut the corners. Project Cars still warned me. I would then simulate the rest of the race. That actually worked a couple of times. It is sad that I had to cheat to get any success in Project Cars. I would take a game that does not look as good, but controls better any day of the week.
- Frank


Graphics: 85%
Sound: 70%
Replay/Extras: 60%
Gameplay: 10%
Family Friendly Factor: 70%

System: Wii U/PS4/PC/Xbox One(tested)
Publisher: Bandai Namco
Developer: Slightly Mad Studios
Rating: ‘E’ - Everyone SIX and OLDER ONLY
Company provided product
Value/Cost of the review is greater than value/cost of provided product

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