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Aura Aura Climber





Aura Aura Climber 


When I think about Aura-Aura Climber I immediately think of the physical copy movement within the video game industry. Aura-Aura Climber is a hashtag example of how forgettable downloadable games really are. They have no real world value to them. At the end of the day no one will buy a copy from you. Nintendo is giving copies away to Club Nintendo members because of how forgettable this Nintendo DSi game is. I almost forgot to review it.

Aura-Aura Climber is like the iOS jumper games. You know the kind right? Where you tilt the device left and right while your character bounces on pads from the bottom to the top of the screen. Aura-Aura Climber has one major difference though. Our light source character shoots out an arm. That arm connects to objects and holds us in place. This means you can take your time going from the bottom to the top. What does that makes Aura-Aura Climber? A slow climber.

The sounds in Aura-Aura Climber are nice. The graphics in Aura-Aura Climber are mediocre at best. There are some violent images when we get hit by things like lasers. The ESRB fell flat on their faces with that one. But that is something we have come to expect from the ESRB.

The levels are repetitive in Aura-Aura Climber. Which is only downplayed by the fact there are only a few levels. Aura-Aura Climber feels like a quick cash in. Sure it has a low price - but then you never really own it. And it is tied down to just one device. Apple will let you download apps better than Aura-Aura Climber on multiple devices. Nintendo has some catching up to do.

Aura-Aura Climber works on the Nintendo DSi, Nintendo 2DS, and Nintendo 3DS hand held devices.
- Kid Gamer


Graphics: 60%
Sound: 80%
Replay/Extras: 50%
Gameplay: 60%
Family Friendly Factor: 70%

System: Nintendo DSi
Publisher: Nintendo
Developer: Nintendo

Rating: ‘E’ - Everyone SIX and OLDER ONLY

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