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Child of Light




Child of Light 


It is really neat to see a big company like Ubisoft trying something different. Child of Light is one of the most unique role playing games on the planet. It oozes with character (some of them animals), personality, atmosphere, and ambiance. Child of Light is a role playing game for the artsy crowd.

The art work in Child of Light is distinctive. A cross between a painting (artsy kind), and an old story book. Which means at times the colors can be on the bland side. There is role playing violence, and death of creatures in Child of Light. There is also cleavage. Shocking that the ESRB missed that and it was pretty early in the game too.

The music in Child of Light helps provide that ambiance. The voice acting enhances the story book feel in Child of Light. At times the music felt moody. I really wanted some more happy sounds in certain parts of the game. But I guess going into a monsters lair is not exactly celebration time. The poetic dialogue in Child of Light is very unique.

The core theme of Child of Light is this young girl trying to make it back to her father. Sorry, I won't spoil any of the story, or background from the beginning. She has good reasons to get home. She helps others along the way. In fact we grow quite the nice party in Child of Light. Too bad we can only have two in battle at a time. And you will face one, two or three monsters at a time.

The firefly companion in Child of Light is a great way to heal. Both inside battle and outside. There are plenty of skills to level up for each of the characters. You can swap out your companion in battle which is nice. I still wish I could have had three in my party at a time battling the monsters.

The battle gauge in Child of Light is very interesting indeed. Each character builds in the blue section. Once they hit the red part of the bar they can cast. Once your character reaches the end of the red bar they initiate their attack. If the enemy you are attacking is in the cast portion, you will negate their attack with an interruption (your attack).

Stringing enemies with interruption after interruption is one of the joys of the battle system. Using the right stick to have your firefly heal you is another. Having the enemies juggle interruptions on you is the most annoying thing in the battle system of Child of Light. This is where defending comes into play. If you defend in the cast section of the bar, you will negate any interruption. Generally this means you can attack the next turn without being interrupted.

Child of Light has talk of false gods. Players use a variety of magic spells, and elemental attacks to defeat enemies. Oculi is used to enhance gear and provide elemental attacks and/or defenses. It is a rather rudimentary system, but better than nothing.
- RPG Master


Graphics: 70%
Sound: 80%
Replay/Extras: 85%
Gameplay: 85%
Family Friendly Factor: 60%

System: PC/PS3/Xbox One/Xbox 360/Wii U/PS4(tested)
Publisher: Ubisoft
Developer: Ubisoft Montreal
Rating: 'E10+' for Everyone 10+
{Fantasy Violence}

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