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Justice League Chronicles





Justice League Chronicles 


Ever wonder why some companies go bankrupt? Midway went belly up, and I can not help but look at Justice League Chronicles through that lens. Was this GBA game a part of their demise? It did not break the company all by itself, but it may have been part of a pattern. Justice League Chronicles is one of the worst uses to an awesome license I have ever seen. This Gameboy Advance game is boring beyond belief. We pick two super heroes, and go into a level. We punch and kick around one hundred of the same looking guys. Then we go to the next level. Guess what we do in the next level of Justice League Chronicles? The same thing.

The characters have large models for this hand held. The music is not very memorable. The game play puts intelligent players to sleep in half of a level. The super heroes do not feel that different to me. The lesson in Justice League Chronicles is to get all of them before they can get you. And then you can go and get some more people after that. Not something you want to teach in the public schools if you know what I mean.

In my opinion Justice League Chronicles is part of the reason Midway became such a failure. They ignored families with games that they should have provided for them with. Others can learn from this mistake.
- Sam


Graphics: 54%
Sound: 60%
Replay/Extras: 53%
Gameplay: 48%
Family Friendly Factor: 51%

System: Gameboy Advance
Publisher: Midway

Rating: ‘E’ for Everyone
{Mild Violence}

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