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Touch My Katamari

 

 

SCORE: 79

 

Touch My Katamari 

 

Katamari games have rolled themselves a little niche over the years. These games are some of the strangest games I have ever played. The quirky nature of the atmosphere, characters, and concepts stick out for years. Why am I talking about it? Because of the recent release of Touch My Katamari on the PS Vita.

The concept in Touch My Katamari is clear. The king of all cosmos wants you to roll up these balls with whatever you find in levels. He then turns them into things like planets. Players must start small in every level until their ball is large enough to roll up larger objects. When it gets rolling in Touch My Katamari it really gets growing.

The use of color in Touch My Katamari is interesting. The king and other characters have very distinctive color schemes and patterns. Some of them look weak wristed if you know what I mean. There is some violence in Touch My Katamari as well as some enticement to lust issue. The frequency is on the lighter side which is appreciated.

The dialogue in Touch My Katamari is odd. I can not think of any other way to say it. This is another way this PS Vita game is making sexual suggestions. As well as hinting at other things. The music sticks out, and is just as distinctive as the graphics. Touch My Katamari will let you know when you are close to running out of time in a level. Usually not much can be done at that point though.

I love the controls in Touch My Katamari. There are multiple control screens, but the use of the touch screens and back touch pad is awesome. Rolling the ball around to make it bigger is a cool concept that never gets old. I am not a fan of the time limit personally, but understand this is not about exploration.

Katamari fans will eat up Touch My Katamari. You may like it if you are looking for something different on your PS Vita. I learned how to grow the balls to a larger size. I learned whoever came up with the storyline and characters probably ate some heart burn inducing pizza too close to bed time. Because the dream that spawned Touch My Katamari could have come no other way.
- Paul

 

Graphics: 74%
Sound: 78%
Replay/Extras: 84%
Gameplay: 89%
Family Friendly Factor: 70%
System: PS Vita
Publisher: Namco Bandai
R
ating:  ‘E10+’ - Everyone 10+
{Comic Mischief, Mild Fantasy Violence, Mild Suggestive Themes}

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pbury@familyfriendlygaming.com