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The first thing you need to know about CreaVures is how amazing this game looks. I could not believe a game could look this good on my iPod Touch. It blew me away. I am still in awe of how amazing CreaVures looks. But I have to get past that to the rest of the review. We are working with these little animals to rescue the forest from oppressive darkness. Being a light in a dark world.

The best way to describe CreaVures visually is it shines. There are dark backgrounds with nearly neon kinds of things that stick out. There is some cartoon violence in CreaVures. We start with a creature that scares the animals in the forest. We then move to one that can shoot them with spikes. I personally chose the non-violent option whenever I could.

The music in CreaVures is awesome. The characters have little animations that exhibit some amazing emotional range. I recognized this quickly. I appreciate how the animals in CreaVures are helping one another through. The game will tell you not to leave one of the animals behind. This is a lesson I learned in the military, so it is nice to see it being taught in this game.

The levels in CreaVures are long. It felt like a console game in some regards. At the very least a PS Vita or Nintendo 3DS kind of a game. Which I might as well get to now. I would love to see CreaVures ported to the 3DS and Vita. This game would fit on those platforms perfectly. It already feels like it belongs there.

I have one aspect of CreaVures that I am not thrilled about. That is the controls. They frustrated, irritated, and agitated me again and again. A directional kind of joystick, an attack button, and a jump button are what this game includes. They are all touch based on the screen. If CreaVures were on the DS, 3DS, or Vita with some form of buttons and control stick; CreaVures would knock it out of the park.

There are multiple continue points in CreaVures. Dying in the level brings us back to the last one. I appreciated this especially after having issues with the controls. The characters in CreaVures are fun, and the team work aspect is fantastic. I really hope Chillingo ports this game over, because it will be highly successful.
- Paul


Graphics: 90%
Sound: 96%
Replay/Extras: 90%
Gameplay: 52%
Family Friendly Factor: 82%
System: iPod Touch/iPhone/iPad
Publisher: Chillingo
ating:  ‘9+’ - 9+
{Infrequent/Mild Cartoon or Fantasy Violence}

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