Mad Wheels
SCORE: 72
 
Mad Wheels reminds me of the first 
		iteration of the Cars online browser based video game. It advanced by 
		leaps and bounds before Disney Interactive Studios pushed it. Mad Wheels 
		has that sort of sky viewpoint. Players race their vehicles around 
		tracks trying to get first place. Health items can be picked up. Wait, 
		why would your vehicle need some health? Because Mad Wheels has weapons. 
		You shoot the other vehicles while trying to beat them to the finish 
		line. At times being in first place is not the best place to be.
		
		The violent content in Mad Wheels is somewhere between Mario Kart and 
		Twisted Metal. I would say more on the Mario Kart side, but vehicles 
		will smoke when they are damaged. The details of the tracks are okay, 
		especially considering the size of the graphics. Everything looks pretty 
		small, but if it was any bigger it would be difficult to make the turns.
		
		The car sounds in Mad Wheels fit the theme of this game flawlessly. The 
		special effect sounds are okay, and also enhance Mad Wheels. The 
		shooting sounds got old for me - quickly. I could turn the sounds 
		completely off or hear them as well. It was a toss up for me at times. I 
		kept the music on more often than not though.
		
		What does any racing game need these days? Online. Mad Wheels delivers 
		in this regard. I am surprised that it includes an online mode, but am 
		very thankful. There are enough levels to warrant the ninety-nine cent 
		price. Be sure to read my game play paragraph though. Might as well go 
		into that next.
		
		The control in Mad Wheels gave me fits. There is a ball on the left that 
		is inside a larger circle. We moved that around to control the direction 
		the vehicle was going. On the right side of the screen is the button to 
		fire the weapon. Trying to do both at once can be problematic at times. 
		I also noticed the controls are very sensitive. I got myself stuck on 
		more than one occasion. That led to frustration. That led to unhappiness 
		in this reviewer. This is the main area of Mad Wheels that fails, and 
		this game would have been a lot better if the controls had been better.
		
		Racing games generally teach one thing - get there first. It makes me 
		think of one of the teachings from Jesus. Matthew 20:16 “So the last 
		will be first, and the first will be last.” I have learned to be patient 
		in my life, and feel that makes our world a better place than trying to 
		be first all the time. The concept of destroying whatever is in your way 
		is also in Mad Wheels. I must say that I am not very fond of that 
		concept either. A sequel to Mad Wheels would work if the violent content 
		is taken out, and the controls are tweaked.
		- Frank 
		Graphics: 70% 
		Sound: 78%
		Replay/Extras: 83% 
		Gameplay: 60% 
		Family Friendly Factor: 71% 
		System: iPad/iPhone/iPod Touch
		Publisher: Chillingo
		Rating: '9+' - 9+
		{Infrequent/Mild Cartoon or Fantasy Violence}
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