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Mad Wheels

 

 

SCORE: 72

 

Mad Wheels 

 

Mad Wheels reminds me of the first iteration of the Cars online browser based video game. It advanced by leaps and bounds before Disney Interactive Studios pushed it. Mad Wheels has that sort of sky viewpoint. Players race their vehicles around tracks trying to get first place. Health items can be picked up. Wait, why would your vehicle need some health? Because Mad Wheels has weapons. You shoot the other vehicles while trying to beat them to the finish line. At times being in first place is not the best place to be.

The violent content in Mad Wheels is somewhere between Mario Kart and Twisted Metal. I would say more on the Mario Kart side, but vehicles will smoke when they are damaged. The details of the tracks are okay, especially considering the size of the graphics. Everything looks pretty small, but if it was any bigger it would be difficult to make the turns.

The car sounds in Mad Wheels fit the theme of this game flawlessly. The special effect sounds are okay, and also enhance Mad Wheels. The shooting sounds got old for me - quickly. I could turn the sounds completely off or hear them as well. It was a toss up for me at times. I kept the music on more often than not though.

What does any racing game need these days? Online. Mad Wheels delivers in this regard. I am surprised that it includes an online mode, but am very thankful. There are enough levels to warrant the ninety-nine cent price. Be sure to read my game play paragraph though. Might as well go into that next.

The control in Mad Wheels gave me fits. There is a ball on the left that is inside a larger circle. We moved that around to control the direction the vehicle was going. On the right side of the screen is the button to fire the weapon. Trying to do both at once can be problematic at times. I also noticed the controls are very sensitive. I got myself stuck on more than one occasion. That led to frustration. That led to unhappiness in this reviewer. This is the main area of Mad Wheels that fails, and this game would have been a lot better if the controls had been better.

Racing games generally teach one thing - get there first. It makes me think of one of the teachings from Jesus. Matthew 20:16 “So the last will be first, and the first will be last.” I have learned to be patient in my life, and feel that makes our world a better place than trying to be first all the time. The concept of destroying whatever is in your way is also in Mad Wheels. I must say that I am not very fond of that concept either. A sequel to Mad Wheels would work if the violent content is taken out, and the controls are tweaked.
- Frank

 

Graphics: 70%
Sound: 78%
Replay/Extras: 83%
Gameplay: 60%
Family Friendly Factor: 71%
System: iPad/iPhone/iPod Touch
Publisher: Chillingo
Rating: '9+' - 9+
{Infrequent/Mild Cartoon or Fantasy Violence}

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