Medal Hunter Adds Epic Fury Campaign
Family Friendly Gaming News
August 17, in the year of our Lord 2026 -- Less
than two weeks after its global launch, Medal Hunter is introducing
seasons, giving the game a new rhythm of progression and
competition. The first of them - the Epic Fury Campaign - opens up a
new layer of gameplay, with locations, challenges and objectives
revealed progressively as the season unfolds. The seasonal model
gives the team greater control over the pace of progression and the
release of new content, creating regular reasons for players to
return. Epic Fury also launches with a dedicated Battle Pass - an
additional progression and rewards track that expands the player
journey while adding another building block to Medal Hunter’s
long-term monetization model. This game comes from Ten Square Games.
Medal Hunter launched globally on July 30 on iOS and Android and is
available worldwide in 24 languages. The game’s nine core operations
are more than a journey through different conflicts and
battlefields. They also serve as a training ground where players
learn the game’s mechanics, master different ways of engaging
targets, develop their arsenal and build the skills needed to take
on increasingly demanding encounters. Players who complete all nine
operations and earn at least 1,500 medals are ready to step up to a
new level of competition. On August 14, that next level opens with
the Epic Fury Campaign - Medal Hunter’s first season.
Epic Fury takes the fight to the Middle East
The Epic Fury Campaign drops players into the middle of a fictional
conflict inspired by contemporary events in the Middle East. The
operation begins in Danbar in Iran, but that is only the first point
on the map. From there, the Campaign moves through Dubai and the
Strait of Hormuz - three new locations divided into nine districts.
With every new district, the difficulty rises and the stakes get
higher.
Players earn Campaign Medals, fight their way into new areas and
develop a seasonal arsenal as the operation progresses. Epic Fury
also introduces C-RAM, Medal Hunter’s fourth shooting mode. It
changes the way players approach combat, demands a new set of skills
and adds another layer of variety to the challenges ahead.
The season culminates in Conquest, when the fight moves to
individual district leaderboards and the strongest players compete
to take control and claim the biggest rewards of the season.
“Campaigns are the next deliberately planned stage in Medal Hunter’s
development following global launch. This is one of the most
sophisticated modes we have built to date, and one where we set a
particularly high quality bar across the entire experience - from
progression and the pace at which content is revealed to the final
competitive phase. We are building the player journey step by step,
and we want to develop the wider game in the same way - managing the
pace of progression, delivering fresh content regularly and giving
players reasons to return. From a long-term product perspective,
this is highly important for player engagement, retention and Medal
Hunter’s monetization potential,” said Jakub Noganowicz, Product
Owner of Medal Hunter and Trophy Hunter.
Seasons in Medal Hunter - 28 days building toward the final Conquest
Every Medal Hunter season has its own rhythm. A Campaign runs for 28
days, but players do not see the entire map on day one. New
districts unlock progressively, and access has to be earned by
collecting Campaign Medals in earlier battles. The map reveals
itself in stages. New objectives emerge, the challenge intensifies
and every victory opens the way forward.
Campaign Medals also determine progress through the Battle Pass,
creating an additional track of progression and rewards. Once
players reach a level, it remains unlocked even if later defeats
reduce their Medal count. To advance further, they need to beat
their previous best for the season. Every duel matters. It can open
the way to another district, another Battle Pass level or new
rewards.
Every new district brings players closer to the season’s climax.
During the final four days, Conquest begins - the decisive battle
for control of the map. All nine districts open up and progression
gives way to direct competition for the highest scores. Each
district has its own leaderboard, with the top-ranked player taking
control.
But the lead has to be defended. If a rival beats the leader’s
score, they take the top spot. The balance of power can shift until
the final moments of Conquest - only then is it decided who finishes
the season on top and walks away with its biggest rewards.
The Campaign ends. The achievements remain. Special distinctions and
medals stay permanently on player profiles in the Hall of Fame,
building a record of seasons, victories and titles that players can
showcase to others.
Epic Fury is the first expression of Medal Hunter’s seasonal model,
but future Campaigns can take players to entirely different
locations and eras - from conflicts inspired by contemporary events
to those rooted in military history. Each season can bring its own
scenario, locations, arsenal and challenges. Each can open a new
chapter of Medal Hunter and give players a new objective worth
returning to the fight for.
No word on a physical copy version of this game on this system(s)
in the US at this time.
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