FlatOut 4 Total Insanity VR in Early Access
Family Friendly Gaming News
TAMPA, FL - October 23, in the year of our Lord 2026
- Flat2VR Studios is excited to announce that FlatOut 4:
Total Insanity VR has officially exited Steam Early Access and is
available now in version 1.0 for $29.99 USD. Developed by Mutar
through the Flat2VR Spark initiative and published by Impact Inked,
the crash-heavy arcade racer celebrates its full release with a
massive update featuring overhauled multiplayer, new vehicles,
expanded hardware support, optional FlatOut 2 physics and AI, and
numerous improvements to the VR experience.
Since tearing onto SteamVR in May as the first official release
under Flat2VR Spark, FlatOut 4 VR has continued to evolve through
direct community feedback and an ongoing series of improvements.
Players have been trading paint, launching drivers through
windshields, and turning demolition arenas into scrap heaps while
working alongside the development team to improve everything from
wheel compatibility and motion controls to performance and
multiplayer functionality.
Now, with version 1.0 here, that collaboration is delivering some of
the game's most significant improvements yet.
Multiplayer Gets a Major Overhaul
One of the biggest changes arriving with version 1.0 is a completely
overhauled multiplayer experience, addressing community feedback
with a redesigned lobby system that makes finding, joining, and
enjoying online races easier than ever.
Players can now join active multiplayer sessions, spectate races
already in progress, and even climb into the passenger seat of
another player's vehicle to experience the action from inside the
car. AI-controlled competitors can fill empty grid positions,
keeping races competitive even when fewer human drivers are
available. Automatic host migration also keeps sessions running when
a host disconnects, transferring control to another player without
bringing the race to an abrupt halt.
These improvements make it easier to get into the action, stay
connected, and enjoy the mayhem with friends, whether players are
fighting for first place or watching someone's carefully planned
overtake end in a shower of sparks.
More Ways to Race, Wreck, and Fly Through the Windshield
Version 1.0 also introduces several exciting additions to the
driving experience, including optional FlatOut 2 physics and AI
settings, alongside improvements to the game's existing AI. Players
can experiment with different handling and opponent behaviors as
they tear through the competition. New cars and a motorcycle bring
additional variety to the garage, while a map from FlatOut 2 makes
its way into the VR release.
For those who find themselves on the receiving end of a particularly
brutal collision, the update also introduces first-person windshield
ejections, allowing players to experience the infamous FlatOut
driver launches from an entirely new perspective. When a hard impact
sends the driver flying out of the vehicle, players can now
experience the resulting flight directly through their character's
eyes.
It's a fitting addition to a game where even the most spectacular
crashes are part of the fun.
More Ways to Feel the Impact
The version 1.0 update introduces bHaptics integration and motion
rig support, further expanding the ways players can physically
experience FlatOut's full-contact racing. Combined with continued
improvements to steering wheel compatibility, these additions give
players even more ways to feel every collision, correction, and
last-second recovery.
The game's VR presentation has also received substantial attention.
Improved rearview mirrors and a redesigned user interface make the
experience more natural from behind the wheel, with updated menus
and laser-pointer interactions built around VR.
A significant round of performance improvements, wheel compatibility
fixes, and general bug fixes rounds out the release, delivering a
more refined experience across the board.
Key version 1.0 improvements include:
Overhauled Multiplayer: Redesigned lobbies, joining active sessions,
spectator functionality, passenger ride-alongs, AI-filled grids, and
automatic host migration.
Expanded Driving Options: Optional FlatOut 2 physics and AI
settings, along with improved opponent AI.
New Vehicles and Map: Additional cars and a motorcycle join the
lineup, alongside a map brought over from FlatOut 2.
First-Person Ejections: Experience being launched through the
windshield after a hard impact from the driver's perspective.
Expanded Hardware Support: bHaptics integration, motion rig support,
and additional steering wheel compatibility.
Improved VR Presentation: Updated interface and menu interactions,
improved mirrors, performance optimizations, and extensive bug
fixes.
No word on a physical copy version of this
product on this system(s)
in the US at this time.
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