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EMUUROM Releases

Family Friendly Gaming News

 

 

Vaasa, Finland – May 25, in the year of our Lord 2026 – Indie developer borbware and publisher Coyote Time Publishing are proud to announce that EMUUROM, a mysterious creature-scanning metroidvania centered around discovery and experimentation, is now available on Steam. Developed solo by Perttu Tuovinen over the course of eight years, EMUUROM is a deeply handcrafted exploration experience built around observation, secrets, and player-driven discovery.

Set within an ancient paradise on the verge of being lost forever, EMUUROM invites players to uncover the secrets of a strange interconnected world populated by bizarre creatures known as EMUUROMs. Using a scanner beam, players must observe, document, and understand the behaviors of these creatures in order to reveal hidden pathways, solve puzzles, and gradually unlock the deeper layers of the world.

Unlike traditional metroidvanias focused on combat upgrades and explicit guidance, EMUUROM emphasizes curiosity, deduction, and experimentation. Every scan contributes new information to the in-game EMUUDEX, a growing database of creature knowledge that players must use to connect clues and decipher the world’s hidden logic.

The game embraces a “no hand-holding” design philosophy, encouraging players to rely entirely on their own observations and reasoning. Secrets are layered throughout the world, often hidden in plain sight, rewarding attentive exploration and careful thinking.

Its distinctive retro presentation comes from being developed within the constraints of the TIC-80 fantasy console, giving EMUUROM a minimalistic pixel-art aesthetic and an authentic old-school atmosphere. Despite fitting inside just 3MB, the game offers tens of hours of handcrafted metroidvania gameplay.

Features

Creature-scanning exploration gameplay
Interconnected metroidvania-inspired world
EMUUDEX creature documentation system
Puzzle-solving through observation and deduction
Hidden secrets and layered discoveries
No hand-holding progression design
Retro-inspired pixel-art visuals
Developed within the constraints of the TIC-80 fantasy console
Atmospheric exploration-driven gameplay
Developed solo by Perttu Tuovinen over eight years
Tens of hours of handcrafted metroidvania gameplay packed into just 3MB

No word on a physical copy version of this game on this system(s) in the US at this time. Families are required to pay for Internet usage fees to download this game. For more information click here.

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