Untitled 1
CSS Library

Reviews

Videos

Images

Sections

Other

 

News

Sponsored by


Free MMO Games

cg-now

 Video Game Lies

 

 

 Family Friendly Gaming Devotional January

 Family Friendly Gaming Devotional February

FFG Original

Christian Dating

Pikmin 3 Deluxe

The Rising of the Shield Hero Season One Part Two

Wreckfest

Family Friendly Gaming Hall of Fame




News

Songs of Syx Releases

 

 

April 13, in the year of our Lord 2020 -- Six years ago I started making a game. I was mainly progressing through intuition, but knew I wanted to build a city, and I wanted to feel like I was controlling real lives, real armies and real cities, not mere checkers on a board. During this time I've seen similar games go through Kickstarter, EA and full release, while I'm still struggling with the overly ambitious foundation of mine.

However, it has now come out into the world and the reception has been overwhelming! Lucky for me, this seems like just the thing a big chunk of the strategy-game community craves.

Living World
Full of different races, cultures, old and new gods and strange creatures. Night turns to day, climate and weather change, and migrations of animals and people flow. Droughts and pestilence, pirates and bandits, and new discoveries will ensure kingdoms and empires come and go with or without your intervention. No game will ever be the same, as all content, background stories, and easter-eggs are generated uniquely each iteration, while still sticking to a rich background story that you will unfold piece by piece.

Base Building on a Huge Scale
Take your settlement further that you ever have by winning the hearts of your subjects or by whipping them into submission. Have their number swell your insignificant colony into a metropolis of tens of thousands. Be careful not to overreach, as everything you build requires upkeep and a slight disruption of your production, or a dip in your standing, could quickly spiral out of control and your people will not hesitate to depose a thoughtless king.

Grand Strategy
As your capital grows, it must be sustained by the villages, towns, lumber camps, castles and ports that constitute your kingdom. But you're not alone in. Other kingdoms and despots are eager to forge an alliance or expand their borders, so tend to your relations and try not to stand culturally. To grow your might, you must engage in global trade, where there are no fixed prices, no currency to mint, but based on supply and demand, turning you rich one day, and your goods worthless on the next, if you're not paying attention.

Massive Tactical Battles
Gather forces from allies and vassals and conscript traveling mercenaries and heroes to bolster your ranks with up to 20k individual units. Use tactics and skill to encircle your enemy, or let your reputation demoralize them before clashes of up to 40k units, which outcomes dictate the rise and fall of empires.

Nobility & Slaves
Break the backs of slaves as they make your beds and swab your floors. Just throw them a bone from time to time to keep them from rising up in revolt. Appoint nobles, or import them from other kingdoms and have them manage different aspects of your kingdom to boosts your production and standing, but be careful with whom to trust, and reward them accordingly as some might get the idea to usurp you or join your enemies.

Jakob de Laval
is the Developer and Publisher of this game.

No word on a physical copy version of this game on this system(s) in the US at this time. Families are required to pay for Internet usage fees to download this game. For more information click here.

Do you appreciate stories like this one? Have you ever considered helping Family Friendly Gaming? For more information click here.