Rescue Drone Simulator Second Chance Announced
Family Friendly Gaming News
Warsaw, September 16, in the year of our Lord 2026 –
Anraga Studios and The Farm 51 announce Rescue Drone Simulator:
Second Chance – a story-driven rescue action simulator set in
the near future, in which the drone becomes the player's primary
tool.
Fires, explosions, natural disasters, infrastructure failures,
missing people, and extreme weather events – during the
campaign, the player is sent wherever a situation spirals out of
control. They must assess the threat, decide how to respond,
choose the right machine, and carry out the operation under time
pressure.
When a person can't go in, you send a drone
The drone in Rescue Drone Simulator: Second Chance is not a
flying camera, but a physical machine the player has to learn to
control.
Mass, inertia, thrust, aerodynamics, battery, damage, and
weather conditions all affect how the drone behaves. Wind can
push the machine off course, extra weight will change how it
responds to controls, and a configuration prepared earlier in
the workshop can make a real difference during an operation.
The game will offer two control models. Simulator will be an
experience closer to real drone piloting, while Arcade will use
additional assistance, letting players with no drone experience
jump in quickly too. Between operations, the player will upgrade
and modify their machines, choosing parts that affect their
performance, durability, and flight character.
Second Chance
The title Second Chance refers not only to the people rescued
during missions. The unit is made up of experienced specialists
who, due to accidents, illness, age, or traumatic experiences,
can no longer do their former jobs in the traditional way.
Technology gives them a way back.
It doesn't replace their knowledge, experience, or instinct. It
lets them use it again – to lead an operation from a safe
distance, to reach places a person can't enter, and to keep
doing what once defined their lives: saving others. That is
their second chance.
A near future with analog DNA
Although the game takes place in the near future, Rescue Drone
Simulator: Second Chance deliberately moves away from a sterile
science-fiction vision. Its audiovisual layer draws on the
character of the '80s and '90s – industrial spaces, analog
electronics, physical control panels, and equipment designed
above all to work.
The project's art direction is led by Wojciech Pazdur, CEO and
co-founder of The Farm 51, previously associated with People Can
Fly and co-creator of Painkiller. In Rescue Drone Simulator:
Second Chance he also serves as art director and composes the
game's music, inspired by the sounds of the '80s and '90s.
“Rescue Drone Simulator gives us the chance to collide very
modern drone technology with the aesthetics and musical
sensibility I grew up with in the '80s and '90s. We don't want
to make a retro game. We want to create a believable near future
with an analog soul – something more physical, industrial, and
human. That's why, beyond art direction, I'm also composing the
game's music myself. I want the visuals, the sound, and the
atmosphere to speak the same language.”
– Wojciech Pazdur, CEO of The Farm 51, Art Director of Rescue
Drone Simulator: Second Chance
Disasters are the backdrop. People are the story.
The game's story is written by Artur Fojcik, Game Director at
The Farm 51, known for his work on Chernobylite and Get Even, a
game nominated for the BAFTA Games Award.
The campaign begins with rescue operations, but subsequent
disasters, climate anomalies, and infrastructure failures start
to add up to a larger crisis. Alongside it, the story of the
team and the title theme of a second chance unfolds.
“A disaster becomes more than a spectacle once the player
understands who they're trying to save and who's helping them on
the other end of the radio. We want the characters' stories to
emerge from what the player does during missions, not just serve
as breaks between them. Second Chance is the shared theme of
these characters – each of them has lost something important,
and each is trying to find a new role for themselves.”
– Artur Fojcik, The Farm 51, Game Director of Rescue Drone
Simulator: Second Chance
Technology can also give people back their abilities
“What matters most to us is the fantasy of being the person sent
into the middle of a disaster – wherever someone has gone
missing, a fire has broken out, or traditional rescuers can't
safely reach – and the awareness that the outcome of that
operation depends on your decisions and skill.
Second Chance has another layer for me personally. We're
entering a world where AI, robotics, and automation will change
many jobs people do today. We talk a lot about what
possibilities technology might take away from us. I'm also
interested in the opposite question: what can it give back?
In our story, technology doesn't replace people. It lets them
make use again of experience and skills that, for various
reasons, seemed already lost. We want to combine spectacular
disasters and the pressure of rescue operations with the
satisfaction of mastering a drone and a very human story. That
is the foundation of Rescue Drone Simulator: Second Chance.”
– Radosław Kalisz, CEO of Anraga Studios
Rescue Drone Simulator: Second Chance is set to debut in Q1 2027
on PC (Steam), PlayStation 5, and Xbox Series X|S. Anraga
Studios plans a simultaneous release on all three platforms.
Key game features:
Four drones, four ways to save a life
Each drone in the player's arsenal has a different role and
offers a completely different way to play:
Rescue Drone – tracks the cell signals of missing civilians,
drops medical kits, and marks targets from the air.
Firefighting Drone – puts out fires with a powder extinguisher
operated from a safe distance or water balloons dropped from
height, clearing the way for the rest of the team.
Police Drone – issues voice commands through a megaphone and
uses smoke grenades and a taser, keeping situations under
control without putting people at risk.
Interceptor Drone – intercepts and neutralizes hostile drones
with a net launcher, securing the airspace above the operation
zone.
Workshop and campaign
Full fleet customization in the workshop – motors, propellers,
batteries, arms, wiring, and cooling systems have a real effect
on the drone's speed, thrust, flight time, and durability.
The story-driven campaign is divided into four acts, in which
rescue operations inspired by real-life disasters and accidents
gradually come together to form a thriller about people seeking
a second chance through their work. Missions take place in a
variety of locations – from forest trails and the coast, through
the city center, to industrial districts – and changing weather,
including winter, can completely alter the course of an
otherwise familiar operation. The campaign takes about 10–15
hours to complete.
Two control modes, designed to appeal to experienced drone
pilots and complete newcomers alike – Simulator faithfully
replicates real drone control, with realistic stick mapping and
unforgiving flight physics, while Arcade makes it easier to get
started with flight assistance that forgives small mistakes. The
game supports both controller and keyboard-and-mouse, offering
first- and third-person views along with speed and wind
indicators.
No word on a physical copy version of this game on this system(s)
in the US at this time.
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