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Another Farm Roguelike Rebirth Release Date

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Singapore — July 14, in the year of our Lord 2025 — Get ready to grow, strategize, and embrace the chaos — Zabbo Games and publisher Thermite Games are thrilled to announce that Another Farm Roguelike: Rebirth will launch on Steam on August 1st, 2025, priced at $6.99 / €6.89 / £5.89, with a 10% launch discount available during the first two weeks.

As the second title in the series, Another Farm Roguelike: Rebirth features a highly refined core gameplay loop. During its demo period, it earned a “Very Positive” rating on Steam and was praised by players as a “roguelike speedrun version of Stardew Valley.”

The full release introduces a wealth of new content, including three game modes — Classic, Challenge, and Endless — along with 24 unique character classes, dozens of powerful skills, and 8 distinct biomes. It offers a fresh farming experience that blends strategic depth with cozy, relaxing vibes.

Players have just seven in-game days to earn enough money through farming, ranching, mining, fishing, weaving, cooking, and more — all to keep up with the ever-increasing rent.

The developer has stripped away the bloated systems often found in traditional farming sims, focusing instead on a tight gameplay loop of "plant → sell → upgrade → pay rent."

With limited stamina and constant rent pressure, players must make strategic daily choices: gather resources or construct buildings? Deep-process materials for better returns, or sell them quickly for fast cash?

Class-specific perks and a “pick one of three” skill system bring tactical depth to every run — and once your build clicks, get ready for a glorious, screen-filling harvest.

Another Farm Roguelike: Rebirth offers a minimalist take on the farming sim genre. The game removes traditional elements such as a main character or NPC interactions, shifting the focus entirely to core mechanics like crop cultivation, resource management, and environmental planning.

Each session begins with a procedurally generated map, ensuring a different layout and resource distribution every time. Paired with a randomized multi-choice skill system, the game emphasizes replayability and strategic variety.

The visual presentation adopts a clean pixel art style, with animated crops and animals that support a calm and focused gameplay experience. Without narrative distractions, players engage directly with systems of growth, production, and optimization in a self-contained farming loop.

24 Playable Classes Enable Deep Strategy Customization

The game features 24 distinct character classes, each offering unique passive abilities that influence how players approach farming. From a high-efficiency farmer and a well-equipped angler to a luck-based joker or a shaman wielding toxic totems, class mechanics are designed to challenge conventional farming playstyles.

Whether players focus on high-value crop production, animal husbandry, or mining for rare resources, the wide variety of classes and unlockable buildings supports multiple viable strategies. Each run presents new opportunities to experiment with different builds, allowing for a fresh gameplay experience every time.
8 Biomes Unlock New Farming Possibilities

The full release introduces eight distinct biomes, each with unique environmental traits and resources. These include the resource-rich starting plains designed for smoother early runs, mineral-heavy mountain regions ideal for mining-focused builds, and whimsical areas like a candyland filled with chocolate and ice cream. Even more unusual is the volcanic zone, where crops can’t grow — but rare materials may be found.

Each biome offers exclusive effects and buildings, and the layout and resource distribution are randomized in every run. This encourages players to adapt their strategies and adds a strong sense of exploration and discovery to each session.
New Modes for Both Casual and Hardcore Players

In addition to the core rent-based Regular Mode, Another Farm Roguelike: Rebirth introduces two new options: Challenge Mode and Endless Mode, offering distinct gameplay experiences for different types of players.

Challenge Mode presents a series of handcrafted scenarios with specific restrictions and twists. For example, in Trapped, players are limited to just three land tiles, requiring precise planning and optimization to survive. In Death Lord, the usual crop-stealing crows have been replaced by aggressive zombies that drop unique items. Other scenarios — such as Boom, Mind Void, No Hammer, and Hurry Up — each introduce unpredictable conditions that push players to adapt in creative ways.

For those seeking a more relaxed experience, Endless Mode provides a stress-free sandbox with no time limits, no rent, and no pressure. It’s a space where players can explore, experiment, and build freely — a true farming utopia for long-term creativity and play.

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