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VR 2017 Pass or Fail?



Cordova, TN; January 9, in the year of our Lord 2017--Family Friendly Gaming, the industry leader in covering the family friendly video games is trying a brand new kind of article. This is where we explore something and give the reasons it will fail, and the reasons it will pass. From there you can make the call on whether it will pass or fail. The first column I am doing on this is Virtual Reality. Also known as VR. Will 2017 be the year VR becomes a massively huge success? Will families adopt VR? Are there issues that will mean VR fails in 2017? Will VR drag on and then slowly die down the road? There are a lot of factors that go into a success or failure of any product, system, and/or device.

The Reasons VR will fail in 2017
First and foremost VR has been tried in the past in the video game industry. Every single time it was tried in the past it failed. Why would anyone who understands history think VR would finally break through this time? Motion sickness is a genuine problem with VR. Due to that there is a real limitation on the kinds of games that will work in VR. The cost of VR is way too expensive. Families can not afford it. There is a real lack of family friendly video games out there for VR. VR is on the PC and PS4 only (sorry I don't count mobile devices). That means a limited audience and less sales. You can’t see where you are going when you have a VR helmet on. If you thought Wii Remote accidents were bad, wait until you hear the VR horror stories and law suits.

The Reasons VR will pass in 2017
It is so cool to play a game in VR. The amazing visuals, immersive environments and more as very neat to see and play. VR brings us into fantasy worlds like never before. The amount of VR games is increasing. The amount of peripherals and helmets for VR is also increasing. There is even one coming that does not have a wire attached to it. VR gives families off screen game play like the Wii U, but on the Playstation 4. Playing a normal game in VR feels like sitting in front of a movie theater screen. Tolerances are generally built up by most gamers to the nausea factor. It is good to be forced to take a break from the game you are playing from time to time. VR has to be seen to be fully comprehended.

Where do you fall on this issue? Will VR succeed in 2017? Are you planning on purchasing one in 2017? Are you staying away from VR in 2017? Do you expect VR to pass in 2017? Do you expect VR to fail in 2017? Will VR appear on more consoles? You are the consumers and you ultimately impact whether VR passes or fails in 2017.

God bless,
Paul Bury
Family Friendly Gaming


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