News
XSEED Games Details Combat in Upcoming Action RPG Solatorobo Red the Hunter
				XSEED Games is pleased to bring players in-depth details 
				regarding the highly-customizable combat system in the upcoming 
				Nintendo DS action RPG title, Solatorobo: Red the Hunter. 
				Developed by deeply regarded Japanese game studio CyberConnect2, 
				Solatorobo: Red the Hunter is the spiritual successor to the 
				classic PlayStation RPG adventure, Tail Concerto, and takes 
				place high in the clouds of the Shepherd Republic, a place 
				inhabited by two races of dog- and cat-like people.
				
				Red the Hunter follows the tale of adventurer for hire, Red 
				Savarin and his trusty companion, Chocolat. The races of their 
				world have evolved to use robot mechs, or Robos, in their 
				everyday lives, and Red’s trusty mechanical steed goes by the 
				name of Dahak. Red uses Dahak to traverse the world and 
				leverages his mechanical abilities to engage in combat – when 
				not atop his mech, Red is vulnerable and can only temporarily 
				freeze enemies with a stun gun.
				
				When players jump into Solatorobo: Red the Hunter, the combat 
				system is very straightforward but flexible, granting the player 
				a variety of tactics. Dahak is extremely strong, allowing Red to 
				attack his enemies by picking them up and literally hurling them 
				onto the ground, into walls, or into each other. Red can chain 
				together combos for more damage by snatching up enemies on the 
				rebound as they bounce off the ground, and launching them back 
				to the earth with a charge attack that causes even more damage. 
				As the game goes on, Red and Dahak can learn even more grappling 
				combat moves.
				
				At the core of this combat system are Dahak’s underlying 
				abilities, such as hydraulics (lifting power) and mobility, 
				which players have the ability to customize throughout the game 
				by finding items in the world and purchasing new upgrades. If 
				Dahak’s hydraulics have been upgraded, it makes picking up large 
				enemies and hurling them much easier. If his mobility has been 
				upgraded, it will be much easier for Dahak to get behind enemies 
				where they are most vulnerable. It’s up to players to customize 
				their Robo depending on the preferred method of combat.
				
				In addition to the ability to throw enemies into objects, Dahak 
				can also grab projectiles out of the air and return them to the 
				enemy with lethal force. When under attack by missile fire, 
				players will be prompted to grab the missiles, at which point 
				Dahak will throw them back to their point of origin. There is 
				also a scripted sequence where Red can take control of a 
				deck-mounted machine gun turret, knocking enemy fighters out of 
				the sky and adding to the diversity of the game’s combat.
				
				Solatorobo’s accessible yet customizable combat system is as 
				equally engaging as its gripping narrative, and throughout the 
				game players will encounter a variety of enemies which require 
				them to change tactics and try new fighting styles.
				
				Currently in final production, Solatorobo: Red the Hunter will 
				be released this fall in North America by XSEED Games for 
				Nintendo DS. XSEED Games will release more product information 
				in the coming weeks.


























