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I've Got to Run





I've Got to Run 


Endless runner apps have become all the rage on the iPhone, iPad, and Android platforms. Nintendo has been porting apps over to the Wii U and Nintendo 3DS. So it should come as no surprise to see an endless runner like I’ve Got to Run on the Wii U. Family Friendly Gaming purchased I’ve Got to Run for $1.99. There was taxes on that - even though as a business we are not supposed to pay them.

I’ve Got to Run is simple and very small. There are only a couple of screens. The background graphics are not that great looking. I’ve Got to Run could have been a 16-bit game looking at the graphics. Which is a shame because this game has some real potential. I can think of multiple iOS and Android runners that look way better than I’ve Got to Run.

I’ve Got to Run uses old game play mechanics as well. The main character Roy the Marshmallow Boy stays on the left of the screen. The floor is what is moving. This looks and feels like an 8-bit video game. Maybe even before the 8-bit era. A score of how far you run is kept in the upper left hand screen. Fall and it resets to zero. The floor resets so quickly you might even miss your characters falling off the screen.

The music in I’ve Got to Run is okay. Nothing too wonderful. Nothing offensive either. The music can get repetitive. I will say the music in I’ve Got to Run matches the rest of this downloadable only video game.

I’ve Got to Run contains Endless Classic, Endless Double, Endless Special, Save, Credits, and High Scores. Classic is a straight on runner. Double gives your character a double jump. Special gives a double jump and items. There are green and red items. The green items speed up the pace of the race, and the red items slow down the pace. The other three should be self explanatory.


Graphics: 40%
Sound: 60%
Replay/Extras: 50%
Gameplay: 60%
Family Friendly Factor: 70%

System: Wii U
Publisher: 4 Corner Games
Developer: 4 Corner Games

Rating: ‘E’ - Everyone SIX and OLDER ONLY

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