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Human Resource Machine




Human Resource Machine 


Not everyone is aware of the fact that I have training in computer programming. I have in fact written thousands of programs by myself. Ranging from Basic, QBAsic, Visual Basic, C++, Assembly, Machine, Cobol, SQL, PLSQL, CICS, and more. So Human Resource Machine is a puzzle game right up my skillset. In fact I appreciate Tomorrow Corporation for developing and publishing Human Resource Machine on the Wii U.

Human Resource Machine reminds me of one simple fact of design - I despise looping. I know it is necessary in certain instances, like processing a file from start to finish one record at a time. Looping can get annoying and complex based on the logic. Loops within loops, and coming out of loops for certain instances (besides errors) can be difficult to keep track of.

Human Resource Machine is nice to players by allowing them the ability to leave comments in their code. Yes I do see what we are doing in Human Resource Machine as programming. Human Resource Machine is a puzzle video game that can teach some of the basic concepts of coding a computer program. I usually explain it to people as input, process, and output. Yes that is an oversimplification. Usually when I start to go in depth on what a program is doing the audience loses interest.

Thankfully Human Resource Machine is a fun game to play. You have to want to solve the puzzles in Human Resource Machine though. You will need to solve one to move along to the next one. There are just over forty stops in Human Resource Machine. There are cut scenes that are a part of this downloadable only home console video game.

Human Resource Machine has a bit of crude humor in the cut scenes. The graphics are a bit on the dark side in terms of tones for my tastes. The game play in Human Resource Machine is fantastic. This Wii U game does get hard. Non-programmer types may have a bit of a problem with Human Resource Machine.

I am very thankful Family Friendly Gaming was provided a download code for Human Resource Machine. This game thinks along the same lines as I do in terms of programming methodology. I have an important quote related to this game: "there are 10 kinds of people in the world: those that understand binary and those who don't."
- Paul


Graphics: 70%
Sound: 85%
Replay/Extras: 75%
Gameplay: 90%
Family Friendly Factor: 90%

System: Wii U
Publisher: Tomorrow Corporation
Developer: Tomorrow Corporation
Rating: ‘E10+’ - Everyone TEN and OLDER ONLY
{Fantasy Violence}
Company provided product
Value/Cost of the review is greater than value/cost of provided product

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