Soon Shine has one of the most clever names for a product I have seen
in some time. Two thoughts hit me when I heard about this game. The
first was a song from Bullfrogs and Butterflies about how we worship a
different kind of Son. As in the Son of God - Jesus Christ. The other
was how close this sounds to moon shine.
Players start with a sun in the middle of the screen. We can swipe it to make it into the moon. This play mechanic becomes very important in Soon Shine. We tap on these ghost like looking things in Soon Shine. The game tell us they are spirits.
In essence in Soon Shine we tap spirits to make them vanish. We swipe to go from the sun to the moon. Most spirits are stuck on their type. So if they are a moon type they can only move when the moon is showing. Some spirits can move against their type. And we can not tap them to make them go away. So we have to swipe to make the go away.
The spiritual nature is the issue most American families are going to have with Soon Shine. The concept of all these spirits attacking, and tapping makes them go away makes me very uncomfortable. I wish Dahku had labeled them something else like gas clouds.
There is an endless stream of these things in Soon Shine. It starts slow and simple. To be honest it starts really boring in Soon Shine. It takes forever for it to finally enter the realm of a challenge. By then I was eager for the game to end. The $1.99 price tag is not terrible for this downloadable only home console Wii U game.
Soon Shine feels like an app to me. The tap nature works well on the Wii U Gamepad. The price fits into that app theme. But then Family Friendly Gaming Nation has come to expect app like experiences on the Wii U. Maybe there will be physical copies of compilation games in the future. Soon Shine could fit on a physical copy compilation disc quite nicely.
Family Friendly Factor: 60%
System: Wii U
Rating: ‘E' - for Everyone SIX and OLDER ONLY
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