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Jett Tailfin




Jett Tailfin 


There are some ideas in the video game industry that are awesome. Jett Tailfin is one of the best ideas I have seen in a long time. We take on the role of a fish in up to sixteen different under water race courses. There are a fair amount of different fish to unlock too.

Jett Tailfin has a storyline and some interesting characters included. In between some of the races we are treated to animated videos of the different fish telling us a story. I loved that part. Sure the animation was not up to the Disney Pixar quality, but it got me thinking a Finding Nemo game should have been made for the home consoles like Jett Tailfin.

The implementation can be a completely different story in Jett Tailfin though. In my first race I got turned around and was going the wrong way. No message popped up telling me this. I ran into a fish going the opposite direction. That clued me into my mistake.

Jett Tailfin gave me a migraine after thirty minutes of playing. Going into first fish racing mode (like first person perspective) made my head feel even worse. I kept hitting things, and having trouble getting around corners. Then there are the weapons - which can be evaded if you tap to the right fast enough.

Jett Tailfin is a downloadable only video game. Which is a major problem since it is close to 2 gigs in size. Remember the rule? Anything over one gig needs to be on a physical copy disc. There is an app version of Jett Tailfin selling for a few dollars. The Wii U version is listed at $34.99. That is one huge price difference. Again the rule is anything over ten dollars needs to be a physical copy.

The control set up in Jett Tailfin gave me fits. The least intelligent buttons were used for things like normal movement ('R' instead of 'ZR'). Going from boost to weapons was a pain. I had to use the touch screen to actually get that working after the first time.

It may sound like I am really down on Jett Tailfin. I actually like this game. I am not fond of the headaches it gave me. I am not a fan of the control scheme. I am not big on the right corner turns. I like the idea of this racer. With some additional polish it could be a real winner.
- Sam


Graphics: 60%
Sound: 70%
Replay/Extras: 50%
Gameplay: 50%
Family Friendly Factor: 60%

System: Wii U
Publisher: HR Games
Developer: Hoplite Research, LLC, Ilusis Interactive Graphics
Rating: ‘E10+' - for Everyone TEN and OLDER ONLY
{Fantasy Violence}

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