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Archangel created a stir here at Family Friendly Gaming. There was a real excitement over being able to play an Archangel and take on the demon hordes. Angel Wars battles rang through our heads. Archangel does not go there unfortunately.

Ultimately Archangel is a hack and slash on the iPhone. Players tap where they want their angel to throw a fireball. This is just the beginning of the powers players earn in Archangel. They earn things like a shield bash, fire wall, resurrection of the demons (to fight for you), and more.

Early levels in Archangel get repetitive. Level design also exhibits quite a bit of rehash and repeat in Archangel. Every so often Archangel throws new things at the player like waves of enemies coming from monster generators. Unfortunately players are not able to destroy said generators like in Gauntlet games. Instead tower defense like waves come at the player.

There is no blood or gore in Archangel. Enemy bodies stay on the ground for a bit (for the resurrection), and then they vanish. Players earn coinage while playing levels. This can be used to purchase better equipment in the store between levels.

Fighting groups of the same enemies over and over again gets boring really quickly. The controls are better than I expected them to be. The level design is simple to figure out, and has an intelligent design to it. Once you learn it you will recognize the patterns in later levels.

Archangel had an opportunity to be an imagining of the spiritual warfare between angels and demons. Unfortunately it did not realize any of that potential. The gaming community is thirsting for deeper meaning in the games they play. Archangel comes across as another hack and slash hand held game - just with a better name that most.
- Working Man Gamer


Graphics: 60%
Sound: 66%
Replay/Extras: 70%
Gameplay: 55%
Family Friendly Factor: 60%

System: iPhone/iPod Touch
Publisher: Unity Games
Rating: ‘9+’ - 9+
{Frequent/Intense Cartoon or Fantasy Violence}
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