Rush on the Wii U reminds me a lot of Rubik's Puzzle Galaxy - Rush on the Wii. One important difference – Rush costs a lot less. The puzzle action in Rush is fantastic. It can get crazy at times depending on how many different colored blocks are moving towards their goals at the same time.
The concept behind Rush is simple. Blocks roll out of one place and need to go into the end with their same color. They can not fall off the field, nor can they touch other blocks. Players put down a wide variety of different things like arrows (that change the direction a block is moving), and conveyor belts.
Two Tribes probably saved money by not needing to license the Rubik's Cube license. To be honest I never understood why the original Wii game needed that license. It did not exactly fit the game. The money they saved is passed along to the consumer in this downloadable game.
Rotating the camera around these 3D objects is a necessity in Rush. Finding things that were missed, and getting everything put down just perfectly. If you make a mistake, it is a simple button press to go back to the design view. Usually you have a better idea of what needs to be done to fix the problem.
Rush irritates me in one area – the level select menu screen. It is not linear. Instead levels appear after others were beaten. They appear in different places so finding unplayed levels can be annoying. At least it was for me. I noticed some were glowing and others were not. But I had beaten some of the glowing levels.
All in all
Rush is a great addition to the Wii U library. I am convinced a great
many families missed this game on the Wii the first time around. The
puzzle action is interesting, and entertaining. Rush is also a thought
provoking game. Families will look at what they have to work with and
find a way to get the blocks to the end destination. Another solid
release for Two Tribes.
Family Friendly Factor: 90%
System: Wii U
Publisher: Two Tribes
Rating: ‘E’ - Everyone
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