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Lode Runner




Lode Runner 


It is so easy in this business to get cynical. We hear this product is so awesome all the time. There are very few times when the reality lives up to the hype. Yet hope springs eternal. Lode Runner is one of those games that impresses me on so many different levels.

Lode Runner on the iPhone/iPod Touch is a recreation of the old school Apple hit. It is not an exact port. It was painfully recreated from the ground up. With the intent of duplicating the original. Players collect gold, avoid enemies, and shoot bricks. Players are not allowed to shoot those chasing them.

I adore the concept of avoiding violence in Lode Runner. First off it makes the player work for it. No more being lazy and just shooting an enemy. In Lode Runner you have to avoid them. Now you can shoot the bricks and use their bodies as bridges to run over the holes that were just created.

The 150 levels in Lode Runner easily warrant the $2.99 price tag. Which is still a decent price for that many levels. Expect to be challenged in Lode Runner. This game is not a cake walk by any means. It has a retro feel to it, but still feels modern in some aspects. I had a blast playing Lode Runner.

The graphics in Lode Runner are definitely old school. Which is fine by me. It certain runs faster than the original. The music and sounds in Lode Runner brought a smile to my face. The controls in Lode Runner are usually okay. I ran into a few instances where the one screen controller buttons did not work. I had to move my fingers and look down to see I had gotten off the on screen buttons.

I appreciate Tozai bringing Lode Runner to the iOS market. I can see this game working on the PS Vita and Nintendo 3DS as well. For now iOS owners can enjoy Lode Runner for weeks to come.
- Paul


Graphics: 87%
Sound: 92%
Replay/Extras: 88%
Gameplay: 89%
Family Friendly Factor: 93%

System: iPhone/iPod Touch
Publisher: Tozai
ating: Rating: '4+' for 4+
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