Warlords
SCORE: 77
What was once old has been made new again.
That line came to my mind when I was granted the privilege of playing
and reviewing Warlords on the Playstation 3. Atari brought back this old
franchise to modern day specs - for a downloaded game. Players must
protect their castle.
Players control a shield in front of their castles. A dragon flies over
and drops a fireball. The combatants will bounce the fireball(s) back
and forth trying to knock down the others castle walls. Once there is a
breach, then the goal is to get a ball back into that area to take the
castle completely down.
The classic four player battles are alive and well in Warlords. There
are also one on one battles which I like better. Especially when there
are four balls bouncing all around. So much is going on at once that it
can get confusing. I just hoped and prayed that I came out on top.
There are a variety of strategies players will employ in Warlords.
Protect only a damaged area, go on the attack, bounce it off the walls
to bank it in, use power ups, and more. Some of the power ups will
damage the other player. Some examples are reversing the shield
direction, and slowing the shield down.
Explosions of light and color are present and accounted for in Warlords.
I am amazed at how much damage some of these castles can take. This
extended the life of the levels. Which is good since Warlords is a
little light on them. Warlords will really shine in the multi-player
sections. Which can be done locally or online.
Warlords is priced reasonably in my opinion. The guttural voices gave
Warlords a medieval feel. If your family can enjoy some friendly
competition then Warlords may be a game for them. If competitions turn
into real world fights you might want to look elsewhere.
- Luke
Graphics: 74%
Sound: 73%
Replay/Extras: 80%
Gameplay: 82%
Family Friendly Factor: 76%
System: PS3/Xbox 360
Publisher: Atari
Rating: ‘E10+’ -
Everyone 10+
{Mlld Fantasy Violence}
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