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Transformers Fall of Cybertron




Transformers Fall of Cybertron Transformers Fall of Cybertron 


After the critically acclaimed and economically successful Transformers: War for Cybertron, Activision and High Moon Studios team up again to conclude the Cybertron saga - in Transformers: Fall of Cybertron. As with its predecessor, Fall of Cybertron is a third person shooter developed around the race of transforming robots battling it out with their arch enemies for their survival. Due to the success of the first title, Fall of Cybertron had a lot of hype and high expectations to live up to. Could Activision and High Moon Studios provide a title to match the hype and expectations? Absolutely.

Fall of Cybertron follows the Autobots as they attempt to leave their home planet of Cybertron, despite the efforts of Megatron and his evil Decepticons to keep them from escaping. The game is all about shooting and fighting and more shooting. But unlike other shooters, the Transformers games from High Moon Studios have the added dimension of robots that transform. That gives the player two modes of firing and transportation. One of the things I also liked in Fall of Cybertron was the added feature of being able to switch the hand of your firing weapon. So based on the environment this is a huge asset to your fighting strategy.

Unlike its predecessor, Fall of Cybertron has more diverse environments, which brings more variety to the gameplay and breaks up the monotony. The graphics are crisp and well detailed. The presentation from start to finish is very polished. Being a huge Transformers fan, I thoroughly enjoyed playing through Fall of Cybertron with the new take on linear gameplay. The characters are pre-selected for each level, but that actually works really well as it allowed High Moon Studios more creativity in the story and level development. It was cool to see the character development of other Transformers even if they were not human controlled. Fans of the Transformers franchise will be glad to see favorites like the Dinobots, Bruticus and Metroplex make appearances.

There are many modes in Fall of Cybertron that return from War for Cybertron. However, the popular online co-op mode did not make into Fall of Cybertron. While some may be disappointed, the other popular modes like Escalation are still around, and the single player campaign is long enough to keep even the diehard fan boys busy for some time.

Of course, Fall of Cybertron is not a child’s game. As with War for Cybertron, parents should play this title and evaluate it to see if they think it is something for their children. That being said, it is an alternative to the blood and gore shooter games that are flooding the game market. With mild language, animated blood and the animated violence, I would suggest this only to the older Transformers fans.

Activision and High Moon Studios deserve credit for not resting on the success of the first game and coasting into Fall of Cybertron. Instead, they improved some things, took some risk, and ended up creating a better Transformers game. I look forward to seeing these two stellar companies partner together again, because when they do we the adult gamers are the ones that benefit.
- Alan


Graphics: 55%
Sound: 73%
Replay/Extras: 62%
Gameplay: 70%
Family Friendly Factor: 50%
System: PS3/Xbox 360/PC
Publisher: Activision
ating:  ‘T’ - Teen
{Animated Blood, Violence}

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