Power Rangers Super Samurai
SCORE: 69
We found quite a few fun aspects of Dragon
Ball Z for Kinect. So I was highly hopeful for Power Rangers Super
Samurai on the Xbox 360. This Kinect home console game takes on a
similar aspect to the DBZ game. We take on eight episodes of Power
Rangers Super Samurai. We pick a Power Ranger and take on their role.
Power Rangers Super Samurai on television and DVD is targeted at kids
seven years old and older. Power Rangers Super Samurai on the Xbox 360
is for those thirteen years and older only. Most teenagers have moved on
from Power Rangers. Six years is a big age gap. So this feels really
odd.
There are two kinds of levels in Power Rangers Super Samurai. First we
go around slicing and dicing all of the bad guys we run into as normal
human size. Then we get to take on the boss character at the end of that
level. We must use a super powered attack to dispose of them. The second
kind of level is as a giant robot character fighting a giant sized
version of the boss.
The controls in Power Rangers Super Samurai are frustrating. Multiple
members of Family Friendly Gaming tried the controls and there were
varied results. There was one constant though - issues with the controls
not being recognized. Some people had trouble with the game wanting to
have their character crouch all the time.
The good news concerning Power Rangers Super Samurai is there are a
couple of different modes. Training like a ranger can help family
members burn a few calories. Two family members can enjoy Power Rangers
Super Samurai at the same time. Winning episodes in Power Rangers Super
Samurai feels rewarding.
The graphics have a nice shine in some parts and reminds me of Pit
Fighter in others. The special effects in Power Rangers Super Samurai
are fantastic. Hacking and slashing the same looking enemies gets boring
really fast. Fighting with the Megazord is cool until you realize it is
just matching certain on screen motions and poses. The biggest problem
with Power Rangers Super Samurai is the movement recognition. Oh and not
being able to control the running in the levels. There is nothing more
frustrating than being just out of reach of an enemy and not being able
to move forward to progress.
- Paul
Graphics: 65%
Sound: 76%
Replay/Extras: 78%
Gameplay: 58%
Family Friendly Factor: 68%
System: Xbox 360 (Kinect)
Publisher: Namco Bandai
Rating: ‘T’ - Teen
{Fantasy Violence}
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