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Pid was a beautiful yet recognizable experience. This indie game is yet another 2-D puzzle-platformer game, which involves well-timed jumps, precise strategies and a critical thinking in order to successfully beat this game.  Pid is not some groundbreaking game, but it is good at what it does. The story centers around this little space kid who got lost while traveling on the space train. He then appears in this weird world where he has to escape and face many challenges on the way home. To do this he has a variety of items who will help him in his quest, like bombs, bows, music boxes, beams, and many more.

If I had to categorize this game, it would be a mix between Limbo and some puzzle-platformer like Portal. While it does not have that heavy atmosphere of Limbo, or the graphics and complexity of Portal, it does mix them very well. At the beginning the controls are really simple, jumping and later on using your beam to cross different obstacles. But as the game moves on, you will need to use a variety of items and strategies to beat the areas and bosses. When it comes to graphics, I have mixed feelings. You do feel the environment around you, especially at the start of the game. You can also feel the emotions and the situation you are on but the graphics sometimes are just too dull. Thankfully this is just in a number of situations. Most of the time the graphics were well made, specially the bosses; I liked them very much.

I have to give them a thumbs up for the soundtrack. Most of the time it was very fitting and I can even remember one or two tunes that were remarkable. That relaxing tune when you are in a desolated place makes the game vivid. When it comes to controls, while they are easy, you need to get use to them. Especially in the item slot, which you have to periodically change in order to fit the appropriate situation. When you get used to the controls the game becomes way easier, especially if you plan on playing it a second time.

Pid also has a little bit of RPG in it. Collecting stars allow you to buy different items and power ups. That can allow you to pass a zone easily. You also can collect trinkets, (these special items are hidden all over the game and are just collectable) but believe me, they are not easy to find. The world of Pid is full of hidden areas and you should always have an eye open for these areas. One of the strengths of this game is the ability to play co-op, which makes the game a 100 times better. Getting a friend and trying to find hidden items, and beating the game with him/her will increase the enjoyment of this game greatly.

Pid is a long game, it takes time to beat and even more time to get all of the items, you will get frustrated in some areas when trying to figure out a puzzle, but when you do, it is pretty satisfactory. Overall, I think it is a pretty well-designed game. While it is not some innovate game or some new style of game, it does what it does extremely well. You will find challenging puzzle and precise platforming that will entertain you for a while. For any fans of puzzle-platformer this is a decent pick, and for any of you who are interested in some good-old 2D platforming mixing with some puzzle challenges. I would say pick it up, especially if you have a friend to play with. At the end of my adventure I felt good. I felt like I accomplished something and I shared my emotions with the protagonist of the story. All the struggles he went through were part of my struggles as well and when it ended, it was a good feeling for both of us.
- Miluma


Graphics: 70%
Sound: 79%
Replay/Extras: 66%
Gameplay: 75%
Family Friendly Factor: 80%
System: PC/Xbox 360/PS3
Publisher: Might and Delight
Rating: ‘E10+’ - Everyone 10+
{Cartoon Violence}
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