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Ikari III The Rescue





Ikari III The Rescue 


I enjoy going through the history of the video game industry. It allows us an up close and personal look at the good, the bad, and the ugly. SNK Playmore has been sponsoring this trip through gaming history with continued PSN Minis releases. This time we have Ikari III The Rescue. Gamers with some roots will remember this game in the Arcade and maybe on the 8-bit NES. This version is arcade quality. From some years back.

The president's son has been kidnapped and you are called back into service. Ikari III The Rescue starts out with our side tricking the bad guys so we can swoop in and get the child back. There are still countless enemies to wade through. After all we have to do something in the game levels. Which are long.

I had to make two quick changes to Ikari III The Rescue from the default settings. First off the controls had to be adjusted. Rotating my character around with the shoulder buttons was too slow for me, and I had to stretch the screen. The graphics are too small otherwise. Players can pick how many continues they want. I found the magic button that kept adding credits so I did not have to worry about a Game Over screen ever.

Expect a lot of violence in Ikari III The Rescue. We fight off many of the same looking guys. Ikari III The Rescue does shift things around with different kinds of guys coming here and there. Every so often we have to battle something like a tank or helicopter. A machine gun is required to beat them. Trust me I tried punching and kicking and it was fruitless.

The sounds in Ikari III The Rescue are generally war sounds. We punch kick, shoot, and blow things up. Grenades will appear from time to time, and if you are smart you will stay away from them. If you are quick enough you can throw them at the enemies. These guys like to come from all angles at the same time. Which makes fighting them extremely difficult. Without infinite continues Ikari III The Rescue is one tough game.

I have two complaints when it comes to Ikari III The Rescue. First off, why can't I drop a weapon. The machine gun is worthless when the bullets run out. But I have to take a hit to lose it. I don't get that. Secondly the consistent wave of enemies makes Ikari III The Rescue feel extremely repetitive. Especially when its four more blue guys, and then three more knife guys. I actually enjoyed getting run over by motorcycle guys because it was something different. Annoying, but different.

The lesson in Ikari III The Rescue is to go great lengths to save someone kidnapped. The next lesson is to use violence to achieve your goals. The final lesson I learned from Ikari III The Rescue is everything I punch and kick is essentially the same. Ikari III The Rescue is considered the best of the series, and I would have to agree with that. I enjoyed taking a trip down memory lane and playing Ikari III The Rescue again.
- Paul


Graphics: 56%
Sound: 64%
Replay/Extras: 69%
Gameplay: 64%
Family Friendly Factor: 59%
System: Playstation 3/PSP
Publisher: SNK Playmore USA
ating:  ‘T’ - Teen
{Blood, Violence}

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