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Fractured Soul




Fractured Soul 


I love the concept and idea behind the major game play mechanic in Fractured Soul. We have a character on one screen and the ghost image on the other. We swap between the two screens to traverse the levels. The idea is awesome, and one that I love to see on the Nintendo DS family of video game machines. Fractured Soul is on the Nintendo 3DS, which sent excitement ( here at Family Friendly Gaming) to an all new high.

I am not sure why Fractured Soul is on the Nintendo 3DS though. Let me explain. There is no 3D in this game. Which is great for people who get migraines and all that jazz, but what about those of us gamers who want to play our games in 3D? What about those who purchased the Nintendo 3DS for the 3D effect?

Fractured Soul has a sci-fi feel to it. We run around with an armored looking character with a laser gun to shoot the other armored dudes, and other things. Fractured Soul is not a cake walk, expect a major challenge trying to make it to the end of these extremely long levels. The graphics started to feel repetitive, but that may have to deal with seeing the same thing (editor: close to it) on both screens.

The metallic music in Fractured Soul does not fit my personal style. It fits this hand held video game with all its sci-fi theme. The laser sounds were pretty cool. It probably helps that I was privileged enough to hear them all the time. All joking aside, I do feel privileged to have been provided a download code to play Fractured Soul.

The computer is so cheap in Fractured Soul. It loves to shoot you once you phase into a screen. It is tough to look back and forth between the two screens all the time. Even tougher to try and watch them both at the same time. Fractured Soul is no walk in the park. If you play this 3DS game you better have mad skillz.

The storyline in Fractured Soul should have been fleshed out more. Where are we? Why are we there? Where are we trying to get to? What is my motivation for going from point A to point B? Why are these people and defense systems shooting at me? Why am I shooting back? A stealth element would have been neat. I believe Fractured Soul could have been better if there was more of a focus on getting through areas and less on battling the same looking things.
- Luke


Graphics: 62%
Sound: 72%
Replay/Extras: 81%
Gameplay: 75%
Family Friendly Factor: 61%
System: Nintendo 3DS
Publisher: Endgame Studios
ating:  ‘E10+' - Everyone 10+
{Fantasy Violence}

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