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I found myself brimming with excitement over getting the opportunity to play and review Awesomauts. Think about it. This game has a derivative of awesome in its name. I played through the first level where it taught me the game. The keys are staying behind the robots when attacking the gun turrents, leveling up your character, and going after the enemies main generator. Destroy theirs before yours gets toasted.

Then I had few choices with Awesomauts. This is a home console game that forces players to play with others. If you want to hang out and do your own thing without others, then you have to practice. The omission of a real single player mode disturbed me. Then I found out there are few levels to play in. My enthusiasm dropped quicker than 'hope and change' did.

Awesomauts has a crisp, clean, and clear look to it. I like the sass in the different characters. We are launching various weapons at the other players and computer controlled characters. There is some blood, and plenty of explosions. I got tired of constantly having to shoot, and throw explosives at the various objects that have extremely long health bars.

Dying is not really a problem in Awesomauts. We respawn, and dive back down into the fray. Every time I died, Awesomauts added one more second to my respawn time. Eventually it was taking me twenty seconds to come back down, and the game insulted me by telling me I was humiliated. I had the last laugh as I won the level by blowing up their generator. The characters in Awesomauts have some serious attitude.

Awesomauts is a MOBA game (Multiplayer online battle arena). This is brand new to me. The battles can go on and on until one side finally takes out the gun turrents and generator of the other team. There are various strategies that can be employed by the teams of four. Upgrades improve the player, and at the end of a fight they may level up.

This is one part of Awesomauts that can be totally unfair. Someone can level up their character to be more powerful. So you may be playing against fellow gamers who start out with an unfair advantage. This can lead to frustration. I can also see some families losing interest in Awesomauts very quickly if they get stomped by others too often.
- Mark


Graphics: 55%
Sound: 6%
Replay/Extras: 75%
Gameplay: 66%
Family Friendly Factor: 54%
System: Xbox 360/PS3
Publisher: Ronimo Games
ating:  ‘T’ - Teen
{Blood, Violence}

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