I read the news story on SpinTrip, and
asked our illustrious leader if I could review it. He was more than happy
to provide me with a code. The video for SpinTrip makes this game look
awesome. My experiences however were not as good as the video. First off
it has some weird vibes about it. The strange floating lady, and the
mystical music stuck out.
SpinTrip is a different kind of a game. You control a character inside a wheel. They roll around the level at your instigation. There are arrows to go left and right. Certain creatures will grant the player special powers like jumping, or turning into a buzz saw and destroying the ice. These are used up quickly, and are found too infrequently in the levels.
The music in SpinTrip sounded like wind chimes. I have never been a fan of wind chimes, so this was not a pleasant sound for me. I understand that others may enjoy this sound. There are also some wind blowing kind of sounds to the music that also did not set well with me either. SpinTrip felt really weird to me. Like a Japanese import video game that was not regionalized.
There are a fair amount of levels in SpinTrip for ninety-nine cents. The price is fantastic. As long as you can handle the control issues you will find your dollar well spent. Plus you get to keep one penny. SpinTrip works on the iPod Touch, iPhone, and iPad. That dollar gets you a universal build. The graphics in SpinTrip fit the same strange theme as the music. The mystical lady, and these magical creatures look odd.
I had some real issues controlling SpinTrip. First off the toggling of the Chibs (those strange magical creatures that grant powers) was a difficult concept to grasp. The left and right controls are on the bottom left, while the special power was on the right. The Chibs are along the top of the screen. Trying to control all of this and traverse a level was frustrating. Things like shooting the enemies did not always work as I had hoped. The jumps went out really fast. The concept of rolling through a level and turning it on and off does not seem feasible.
To be fair SpinTrip does tell players to toggle the powers on and off. I would wind up taking hits, or getting stuck places all because of this concept. In my professional opinion jumping should have been a part of the normal controls without it being connected to a Chib.
SpinTrip has an eastern mystical religious feel to it. I may be reading more into it than I should. I learned how to deal with frustration thanks to this hand held video game. What makes this so bad is I thought SpinTrip was going to be a really great game. I came away from SpinTrip very disappointed. Any sequels would need an overhaul of the controls.
Family Friendly Factor: 74%
System: iPhone/iPod Touch/iPad
ESRB Rating: ‘4+’ - 4+
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