Dungeon Defenders
SCORE: 63
 
 
Dungeon Defenders starts off exceptionally 
		well. These heroes have vanquished the evil old ones, and entrapped them 
		into crystals. They go off on a quest, and leave their children behind. 
		Who accidentally knock one off, and have to stop the waves of evil 
		hordes. Why stop them? Because they want to free all the others. Then 
		the game lets you decide if you want to go through the tutorial or not. 
		I suggest you take the tutorial. Those few minutes will fill in some 
		blanks on how to play Dungeon Defenders.
		
		I like how alive the dungeons are in Dungeon Defenders. I had to guess 
		which direction the enemies were coming from. The doors tell how many 
		are coming out in each wave. It does not explain where they will walk 
		though. So I placed some defenses in areas no one would walk without 
		knowing it. Players do not just rely on their defenses though. They get 
		down there and start to hack and slash the hordes of evil. I saw some 
		blood spray, and the female hero could use some more clothes.
		
		The voices in Dungeon Defenders are very powerful. The narrator has a 
		great voice. It was a pleasure to listen to him explain the story. The 
		hacking and slashing special effect sounds get old. I do like some of 
		the other special effect sounds. Like leveling up. That has a wonderful 
		sound. Which reminds me. What is up with those informational screens? I 
		had to get right on top of the TV just to try and read what they said. 
		Even then I had trouble seeing that small text.
		
		Splitting each wave into a planning or strategy section, and a violent 
		action section is a great way of handling the tower defense. Normally 
		when I play other tower defense games I pause it to plan things out. If 
		the game lets me tell it where to build things I will. Dungeon Defenders 
		is designed so we can think about what we want to do. It also puts us 
		right in the middle of the action. The price is a little steep, but 
		there are enough different levels and modes to interest the hardcore 
		gamer.
		
		I have one frustration point with Dungeon Defenders. I would go around 
		collecting these green gems. I would then build a defense. The thing is 
		Dungeon Defenders only let me carry so many green gems at once. So I 
		would build something, run to the next treasure chest, and then build 
		something else. This went on over and over again. Dungeon Defenders 
		would have been better if I could collect everything and the go about 
		building.
		
		At its core Dungeon Defenders is much better as a multiplayer game. As a 
		single player with two to four different paths to protect, I had 
		problems. I could not be everywhere at once. This may just be me though. 
		I found I could harass one side, and go over to the other to harass 
		them. It was not a perfect strategy but one I employed. 
		
		I am very surprised that Dungeon Defenders got an 'E10+' rating instead 
		of a 'T' for Teen rating. The violence in Dungeon Defenders is pretty 
		intense. Imagine the worst battle scenes in Lord of the Rings. Then put 
		yourself right inside it. The thing that Dungeon Defenders taught me is 
		to put whatever resources I have available to stop the invading hordes. 
		Then to go out there and stop them. Don't worry about dying either 
		because Dungeon Defenders respawns you in a few seconds.
		- Mark
{UPDATE}: The huntress class contains sexual content, and there is a constant disturbing image.
		Graphics: 52% 
		Sound: 68%
		Replay/Extras: 74% 
		Gameplay: 70% 
		Family Friendly Factor: 50% 
		System: Xbox 360/PC/PS3
		Publisher: Trendy Entertainment
		Rating: ‘E10+’ - Everyone 10+
		{Alcohol Reference, Animated Blood, Fantasy Violence}
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