Diversion reminds me of Pandemonium on the
Playstation. There are some differences of course. The graphics remind
me of that old PS1 game. Diversion is on the iPhone/iPod Touch. The
character is constantly running forward unless they run into a wall.
Then they stop and wait for the player to tap the screen, which
initiates a jump. Jumping is the main game play mechanic in Diversion.
Timing is key in this app.
The 3D graphics look decent on the iPhone/iPod Touch. I was skeptical when I first heard about Diversion, but it comes through. With that said there are some attire choices that would have never made it on my menu. Also certain graphic sections are used over and over again in numerous levels. The player can jump on things to bounce higher and/or farther along. Falling to ones death is a possibility, but Diversion lets the player replay the level.
The music in Diversion is a little quirky. Parts of it work, and parts of it felt a little weird. I am not a fan of the music in Diversion, but I did enjoy the gem collection sounds. Expect to hear them frequently while playing Diversion, unless of course you do not enjoy collecting them. They have a use in purchasing different outfits for your character.
Diversion contains one hundred levels in three worlds. There are also one hundred and fifty different characters. Calling them characters may be a bit of a stretch in my opinion since many of them are costume changes. At least that is my interpretation. Currently Diversion is selling for ninety-nine cents which is a good price for this amount of content in my opinion. Family Friendly Gaming was provided a download code for this review.
There is something really fun about playing Diversion. Well at first anyways. Running along, jumping, collecting gems is cool. The learning curve in this game is slow and steady. At some point I realized I was having problems. I would mis-time jumps, hit a mine, etc. Then I realized this game had brought the difficulty level up. Diversion does everything possible to keep the player engaged and interested. There were parts of this game that I got tired of doing much of the same thing. Certain parts of levels were re-used a few times too often in my opinion.
The biggest lesson I learned in Diversion is timing. Placing those jumps just right will mean the difference between success or failure. In a lot of ways Diversion is a technological masterpiece for the iPhone/iPod Touch. There are a few things I would have liked to have seen done differently. But that is why I review, and do not design games. I would like to see sequels to this franchise in the future.
Family Friendly Factor: 79%
System: iPhone/iPod Touch
ESRB Rating: '4+' for 4+
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