We have been seeing more artistic games on
the iPhone/iPod Touch. Contre Jour has an atmosphere to it that few
games do. Players get to morph certain platforms to get their little eye
creature moving. There are also things like tendrils, air geysers and
more to help collect items and get safely to the end of each level. The
eerie feel of Contre Jour permeates the entire game.
The dark tones in Contre Jour would normally annoy me. But there is something about it in Contre Jour that grants it some character. There are some wonderful neon images that shine brightly in the dark graphics of Contre Jour. In fact those bright lights reminded me of how Christians are a light in a dark world. This game does not specifically teach that, but I had that thought. Your little creature can hit things like spikes and explode into a puff of nothingness.
The music in Contre Jour is actually relaxing. I know it is described as haunting but it did not scare or bother me. In fact I found it soothing. I enjoyed the special effect sounds when collecting the items (which are very important by the way). The sound at completing a level is also exceptional. Contre Jour is expanding how we think of this platform. This is a puzzle game that broadens the base, and will definitely appeal to hardcore gamers.
Family Friendly Gaming was provided a download code of Contre Jour for this review. The app only costs ninety-nine cents. Families get sixty levels at this time. There is another world that will be coming in an update later. Levels get complex but you can skip one here and there. I feel that the price is very good for the level of content in Contre Jour.
The game play in Contre Jour is varied. One level you use a stretchy thing to launch your guy towards the goal. Another one you have to manipulate the shapes to move around. Some combine these in various ways. Remember I said collecting those items (little blue orbs) is important? You need those to unlock later worlds. Contre Jour taught me to look at problems with diverse solutions.
I love the problem solving aspect in Contre Jour. Not everything in this game is easily figured out. It took me multiple tries on some levels to figure out how to get the items. Other levels I had to learn how to get to the exit. I enjoyed earning certain achievements in this app like using all six tentacles at once. I would like to see sequels to this game in the future. I think Contre Jour could be done in wild colors for a really amazing artistic experience.
Family Friendly Factor: 81%
System: iPhone/iPod Touch
ESRB Rating: '4+' - 4+
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