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Anooki Jump

 

 

SCORE: 87

 

Anooki Jump 

 

Anooki Jump reminds me of two games - Ice Climbers and Let's Jump. Anooki Jump takes two bundled up looking characters and they get launched up into the air. They bounce on blocks that propel them forward. Some interesting features of Anooki Jump is each character has a health bar. They can only stay out for so long. So switching characters is a required skill to get higher.

The graphics in Anooki Jump threw me for a loop. There are bright solid colors used all throughout Anooki Jump. I was tempted to compare it to Let's Jump in this regard, but they are completely different artistic flavors. Anooki Jump is artistic like a work from Andy Warhol. Your opinion on that statement will determine how you will react to the graphics in Anooki Jump.

The music in Anooki Jump is pleasant. I enjoyed hitting the different boxes and bouncing. Falling is never a pleasant sound, but a part of this hand held video game. I enjoyed swapping characters around when I could find them. Falling inside certain boxes was another experience that worked. I was concerned at first that I had fallen into a trap.

The goal of Anooki Jump is to get higher. The higher you go the better your score will be. There are letters throughout the game that are used to spell one of two words. These will put a nice orb around your character. Touch it to propel them to all new heights. Then repeat the process as you continue to climb. Anooki Jump is favorably priced at ninety-nine cents.

Anooki Jump throws new things at the player the higher they go. These can be helpful, or not helpful. The game also starts really easy, but gets more difficult as the player climbs. I had fun playing Anooki Jump. A few others here at Family Friendly Gaming were not as enamored with Anooki Jump. Different people have different tastes.

Tilting the iPhone/iPod Touch works marvelously for Anooki Jump. The main lesson that Anooki Jump taught me is to be in control. Sudden movements rarely helped me while playing this game. So slow and steady is the best way. As long as you are in control you should have few problems. We are human after all so we will make mistakes at some point.

I like many of the things that Anooki Jump did. It brought some diverse ideas to the table. When I put it head to head with Let's Jump it is a little below it in my opinion. That does not discount Anooki Jump in any way, shape or form.
- Yolanda

 

Graphics: 85%
Sound: 87%
Replay/Extras: 89%
Gameplay: 90%
Family Friendly Factor: 85%
System: iPhone/iPod Touch
Publisher: Bulkypix
ESRB Rating:
‘4+’ - 4+

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ybury@familyfriendlygaming.com