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Exit

 

 

SCORE: 80

 

Exit 

 

 

I remember when Exit came out on the Playstation Portable (PSP). I so wanted Family Friendly Gaming to get this game, and prayed I would be selected to be the reviewer. Alas a copy never arrived, and I patiently waited for it to drop into my price range. Exit recently got into my price range, and I purchased it. I have been playing this hand held game, and enjoying it. Exit is a puzzle game where you help others escape. Some are trapped by fire, and others need to be saved from other situations. The player gets to take on the role of the rescuer. The most interesting aspect of this puzzle game in my book is how different sizes are used. Some characters are adults, and thus heavier, whereas others are children. Items like ropes and ladders can be picked up, and placed to make it through the levels.

Visually Exit reminds me of a comic book. Too much black is used for my tastes, but there are a lot of colors in various places. The visual presentation is one of the draws of Exit on the PSP. You can hurt your character by having him fall to his death for example. Thankfully there is no blood or gore.

I love how this game teaches saving others. Exit has some neat music that made me want to keep playing this hand held gem. That is the good side. The bad side is there are some special effect sounds that sent my blood pressure through the roof. The phone sounding special effect is the worst one in my opinion. There is also some mild talk of wanting payment for saving people which ruins the heroic mood.

Exit starts very easy in the first ten levels to teach us the basics of the game. Then you get to play a whole lot more levels that will seriously challenge you. I had to dig deep to be able to solve many of the mazes. I feel that I got more than my moneys worth out of this game. You will not beat Exit in a weekend. There are also multiplayer modes included.

I love so many of the aspects of how Exit plays. It pains me to have to be the bearer of bad news. Exit has one flaw, and that is location. The player has to position their character in specific spots to perform specific moves. If you are off just a little bit, then it won’t work. This led to frustration in so many levels. I never did figure out how to get the stretcher working, so I had to carry the patient to the exit on my own. With all of that said, I still had fun playing Exit.

I would like to see a sequel to Exit in the near future. The presentation, and style of this game is what sets it apart. Getting to rescue others is fantastic, and very supported here at Family Friendly Gaming. A few tweaks on a sequel could put this game in the upper echelon.
- Mark

 

Graphics: 79%
Sound: 77%
Replay/Extras: 90%
Gameplay: 74%
Family Friendly Factor: 80%
System: Playstation Portable
Publisher: Ubisoft/Taito
Rating: 'E' for Everyone
{Cartoon Violence}

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