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Dragon Fire Unas Quest

 

 

SCORE: 69

 

Dragon Fire Unas Quest 

 

Have you ever wondered what the graphical style from Zelda Wind Waker would look like in a shooting game? Whether you pondered that concepts before or not, we all now have the answer. As long as you wanted your shooting character to be a dragon. Dragon Fire Una's Quest is that answer. Players fly through levels shooting various creatures, and avoiding being shot.

The top down graphical style works for Dragon Fire Una's Quest. Debug Design included a lot of fun, fresh, and friendly graphical images. Enemies that are shot vanish in a puff. So does your dragon when you take too many hits. Various power ups appear, or stars when the creatures are dispersed. The stars are usable on mini games, and the power ups make this game easier.

The Zelda comparison includes the music. Dragon Fire Una's Quest reminds me of Zelda games I have played in the past. Before the clone haters start freaking out, let me tell you I think that is a good thing. If you are going to style yourself after someone, then you might as well go after a franchise that most consider to be at the top. Dragon Fire Una's Quest is a little light on the special effect sounds for a shooter, but the action is so crazy we do not need the extra distraction.

Dragon Fire Una's Quest has enough levels to keep hardcore gamers busy for months. If you get bored with that then there are mini games. What shocks me most about Dragon Fire Una's Quest is the price. Gamers get this lengthy game (editor: for an iPhone/iPod Touch) for under one dollar. If you can handle the controls then you will find your money well spent on Dragon Fire Una's Quest.

I am always asked by our amazing, fantastic, awesome, super editor in chief to come up with nice ways of expressing my dislike for something. I am really trying when it comes to the controls of Dragon Fire Una's Quest. There is a forward button, a backward button, a left button, and a right button. Your dragon continuously fires. This game is insanely difficult, and in my opinion the controls have a lot to do with it. Tack on the fact that the levels are three to four times larger than the screen. Off screen enemies will fire at your character. They will fill the screen with shots at your poor little guy. Now sure you can memorize where to go, but you have to be quick, and one mistake with those controls leads to death almost every time.

The main lesson I learned from Dragon Fire Una's Quest is to avoid all the fireballs coming at me. I also learned to avoid mistakes. The final little lesson I learned in Dragon Fire Una's Quest is to get them before they get you. I think a sequel would be interesting if the controls are reworked. Numerous Nintendo DS games allow players to touch to the right, left, behind, or in front of their character to move that direction. I believe Dragon Fire Una's Quest would work better with that kind of a control scheme.
- Sam

 

Graphics: 65%
Sound: 80%
Replay/Extras: 74%
Gameplay: 59%
Family Friendly Factor: 69%
System: iPhone/iPod Touch
Publisher: Debug Design
Rating: '9+' for 9+
{Frequent/Intense Cartoon or Fantasy Violence}

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