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The Legend of Zelda Four Swords Adventures

 

 

SCORE: 66

 

The Legend of Zelda Four Swords Adventures 

 

The Legend of Zelda Four Swords Adventures feels like a hand held video game on the home console. Part of that has to do with the Gameboy Advance (GBA) connectivity. Four players can play on four different screens. The action goes from the console to the GBA and back again (note: if a GBA is not hooked up then a small screen appears on top of the normal game play screen). Link gets separated into four, and goes about the well known quest to save Zelda from the same bad guys. Shadow Link takes part in this Gamecube video game as well, and is fought multiple times throughout the game.

One of the disappointments in The Legend of Zelda Four Swords Adventures is the graphics. The graphical content was scaled down so the shift between the Gamecube and GBA is not so noticeable. The problem is the small graphics are noticeable on the Gamecube. There is plenty of murderous hacking and slashing in this game. There are some bright graphics, and dark worlds.

Typical Zelda sounds are found within The Legend of Zelda Four Swords Adventures. This Gamecube game does nothing to stretch that envelope. I did not run into any offensive sounds while playing though.

There are eight worlds with three levels per world in The Legend of Zelda Four Swords Adventures. After the game is beaten there is little reason to replay it. There is incentives for multiple players, and that is always welcome at Family Friendly Gaming.

The controls in The Legend of Zelda Four Swords Adventures function as they are supposed to. The whole swapping back from GBA to Gamecube is more irritating that innovative in my book. The puzzles are standard Zelda fair, many will have you stuck for hours (editor: unless you check with a game guide). I found this game to be pretty boring actually. I understand it is an older game, but we have still progressed passed the constant violence for fun model.

There is no choice for non violent conflict resolution in The Legend of Zelda Four Swords Adventures. Game developers like Nintendo need to provide for that choice in games like Zelda. The Link’s are off to save the world from evil, partially because he let the evil out. Why couldn’t I choose to leave Pandora’s box closed? Not a game for children.
- Paul

 

Graphics: 61%
Sound: 68%
Replay/Extras: 70%
Gameplay: 72%
Family Friendly Factor: 60%
System: Gamecube
Publisher: Nintendo
Rating: 'E' for Everyone
{Mild Fantasy Violence}

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pbury@familyfriendlygaming.com