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Mojo

 

 

SCORE: 79

 

Mojo 

 

I have never been one to shy away from the discounted rack, or the games that are a little older. There are too many games to keep track of, and sometimes a decent one is missed. When I noticed Mojo on the Playstation 2 selling for five US dollars brand new at a major retailer, well I rolled the dice. I have found plenty of family friendly video games that have been shunned by the rest of the gaming media, and retailers on the discounted rack in the past. The one apprehension I had was the name of this game - Mojo. To me that denotes an occultic connection so I was looking for it. The plus side for this game is it came from Crave Entertainment (maker of The Bible Game, and Larryboy and the Bad Apple). The player rolls around a ball and runs over different colored blocks. Certain squares hold the ability to change color, and thus take out different blocks.

Graphically Mojo shows its age. In fact the graphics are a little behind the times back when it was released in 2003. There are some bright colors, but those are mainly the four different block colors. The areas the blocks are in are actually rather bland. Some of the background graphics are nice, but rarely paid attention to. I saw no offensive images while playing this game.

The music in Mojo was a little bit above average. Some of the music was nice, but other musical scores were barely noticeable. A few of the tracks were about to put me to sleep, which may have more to do with the lack of diversity in the gameplay. I heard no offensive sounds while playing this game.

Crave Entertainment made sure a lot of different modes, levels, etc. were included. The problem comes into the variety of the levels, which get way too repetitive way too quickly. But the price is so low, it could be worth your hard earned dollars, especially for the stage builder mode.

The controls are either full steam ahead, or not moving. I do not know if the PS2 controller is to blame or the game itself. Either way it is something that should have been fixed before the game was released. It is way too easy to fall of the edges. Trying to control the ball was no fun at all. That is the thing that really hurts Mojo. If they would have gotten the controls better it would be a much better game.

Mojo teaches color recognition, problem solving, and concentration skills. I would love to see a sequel (editor: on the Nintendo Wii perhaps) if they can correct the control issues. Some variety would be nice, with possibly some different colors throughout different levels. A little more time would have made this a great game for the family.
- Paul

 

Graphics: 80%
Sound: 81%
Replay/Extras: 79%
Gameplay: 68%
Family Friendly Factor: 85%
System: Playstation 2/Xbox
Publisher: Crave Entertainment
Rating: 'E' for Everyone

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pbury@familyfriendlygaming.com