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Locks Quest

 

 

SCORE: 68

 

Locks Quest 

 

Lock’s Quest has got to be the most unique Nintendo DS video in the year of our Lord 2008. 5th Cell combined a role playing video game with a real time strategy game in a fantasy world set in the past. Confused yet? Well I was until I played the DS game published by THQ. There are three phases to a level in Lock’s Quest. The first one is the town stage where the player talks to different characters moving the story along. The second one is building fortifications, traps, etc. to keep the bad guys out. The third stage is fighting them, and repairing the damages to your walls. The touch screen is utilized with amazing efficiency as there are different simple screen mini games to perform to improve the player’s performance (an example would be pressing 1, then 2, then 3 in proper order while fighting a bad guy).

Lock’s Quest has a very neat artistic style to it. There is a range of colors used but many of them are on the blander side. Plenty of violence as the player wades through thousands of invading creatures. In some levels this seems like it will never end.

I really enjoyed the music in Lock’s Quest. It has a royal feel to it that adds a majestic sound to this Nintendo DS video game. The storyline is one of epic proportions as an engineer decided to make robots a real life form. This did not bother me as a reviewer however I know it may bother some of our readers so I decided to mention it.

There are so many levels in Lock’s Quest that the gamers interested in this kind of a game will find countless hours of strategic struggle. The building new equipment screens are entertaining mini games that are easier than they really are. If you are looking for a unique kind of video game experience on the Nintendo DS, and don’t mind the battles, then Lock’s Quest is one to check out.

The simple yet elegant game play in Lock’s Quest score a lot of points with me. The mini games during the fighting really detracted me from the violence. The same concept goes for repairing the walls, gun turrets, etc. I had fun playing Lock’s Quest, but it is not the easiest experience on the market.

The whole creator concept in Lock’s Quest can be taken one of two ways. God could be given credit, but the character who does it reminds me more of the Tower of Babel. Especially since his creations try and destroy the human population. I would like a sequel to Lock’s Quest.
- Luke

 

Graphics: 59%
Sound: 70%
Replay/Extras: 64%
Gameplay: 80%
Family Friendly Factor: 67%
System: Nintendo DS
Publisher: THQ
Rating: 'E' for Everyone
{Fantasy Violence}

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