
Gunpey
SCORE: 76
The graphics in Gunpey are plain weird. There is some graphics that seem to be sexual in nature (editor: no surprise the ESRB missed that), and there is some crude humor that is cartoon styled violence. The playable area with the lines are pretty bland, but thankfully the behind graphics were blurred to avoid being much of a distraction.
How you react to the sounds in Gunpey really has a lot to do with your musical tastes. Q Entertainment likes to include a lot of techno style music. I generally like that style of music, but for some reason the music in Gunpey gave me a headache. There is also a heavier rap influence in this game than their previous games. There are also some lyrics that you may find offensive, since a lot of modern secular music is used.
If you can get into the action of Gunpey then expect a lot of replay. Namco Bandai made sure that a lot of different modes, and ways to play were included. More than one person can play this game via the wireless.
I really felt like the gameplay was lacking in Gunpey. Being able to move up and down only leaves a lot of strategy out. Moving blocks left and right as well would have improve this. The controls that are there work well. I had no fun with this game, which probably has a lot to do with the really bizarre presentation.
Gunpey teaches concentration, and matching skills. I really wish some of the bad content had been left out of the game. It really does detract from a game that could have been so much better. There is also a version of this game on the Nintendo DS with an ‘E’ for Everyone rating, and absolutely no descriptors. If FFG has time we will try and check it out for ya’ll.
- Paul
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Graphics: 80% |
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