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Why Ultima Forever Failed

 

 

Cordova, TN; August 4, in the year of our Lord 2014--Family Friendly Gaming, the industry leader in covering the family friendly video games is helping Electronic Arts (EA) understand why Ultima Forever failed. This iOS app was one of the many repeat pay to play apps. Sure the progressives call it a “free app,” but they are known for their redefinitions. Progressives are also not known to be very truthful or accurate. So strike one against Ultima Forever - it was free to download, and free to play - to a point. That brings up the second strike against Ultima Forever - brick wall. If you played Ultima Forever you know what I mean. It was designed to have players pay for so many hours of game play. Over and over again. Intelligent gamers left the app.

Even though Ultima Forever had a good video game name going for it, it really was not allowed the time it needed to build up support. Modern day companies are too impatient for insanely high growth. Downloadable games are disposable. Unlike physical copies of games. I talk to retro gamers all the time who would buy a new Bible Adventures game because they have a cartridge. No company is taking away their game from them. When the game is on the EA servers, EA can pull the game from you at any point. No matter how much money you sunk into it. You will now lose all of your progress. Why? When you play a MMORPG on their server, you are a renter. When you have a physical copy, you are an owner.

Ultima Forever joins Yslandia on my iPhone. Apps that were fun to play here and there. Apps that could have been so much better. Apps that I would have gone back to at some point in time. Apps that were pulled down by the companies. Apps that will never work again. I keep these on my iPhone as a reminder to why physical copies are so much better. They fuel my fire so to speak. They remind me to be an owner not a renter. They keep my perspective in check. They make me ask these companies when will they release the physical copy so we can play offline by ourselves. EA doomed Ultima Forever for failure right from the start. If they had sold the game for ten to twenty dollars, and let us play offline - it would have succeeded. If Ultima Forever was released as a cartridge on the 3DS and/or PS Vita for thirty dollars, and let us play offline - it would have succeeded.

I hope EA is listening. I hope they are not going to abandon the Ultima series. I have a bad feeling Electronic Arts will try and pin it on the Ultima franchise. When ultimately their business decisions, and their business model are to blame for the failure of Ultima Forever. While I wait for EA to get it right with the Ultima franchise, I will play older Ultima PC games. I will also dig up older Ultima games on systems like 8-bit NES. As an owner of those games, EA can never take them away from me. I can play them to my hearts content.

{UPDATE}: An additional reason Ultima Forever failed is the game was not made safe for families. With all of the moral concepts in Ultima, the game should have been made safer for families. Families reject the macabre, morbid, and enticement to lust content.


God bless,
Paul Bury
Family Friendly Gaming

 

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