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Quality Taking a Dip

 

 

Cordova, TN; August 29, in the year of our Lord 2016--Family Friendly Gaming, the industry leader in covering the family friendly video games is addressing a concerning issue and disturbing trend within the video game industry. What is this trend? Is it the discrimination against Christians? Is it the rise of the macabre and morbid video games? Is it the lack of good games for kids? Those are all very important issues, and very important disturbing trends. This article is going to be about quality taking a dip in recent video games. At least at the exact point in time when the new games and the new systems are released. Some of ya’ll out there may disagree. Some people are just disagreeable and negative so there will always be someone who disagrees.

Every time I turn around I am hearing about some update. Nine times out of ten those updates are corrections to mistakes found. Now why would there be a Day One update to a game just released? Shouldn’t the gaming company include that in the final product? It seems silly to me to hear they have to launch an update to fix some stuff when the product is first released. The Wii U is a great example of this. Nintendo should have fixed the units before putting them on sale. Families had to pay the Internet fees for the five gig download. Nintendo was very inconsiderate to families and gamers. There is also the time it took for such a massive download. Then we have the issue of the lack of excitement, since gamers could not immediately get into their new system. Nintendo is not the only company to stumble here.

There are numerous other companies guilty of this. EA, Sega, Atlus USA, Konami, 2K Games, Microsoft, Sony, and many more are all culprits in this. The level of impatience and instant gratification is one of the reasons we are seeing a dip in quality. Some might argue that the constant and continuous updating is actually improving quality. I mean glitches in retro games cannot be fixed. I understand this argument. What happened to get it right the first time? There are plenty of retro games that were much higher quality products than games now-a-days. Back in the day these companies paid QC teams to check the quality of their games. Now gamers are expect to pay for the privilege of being an unpaid QC analyst. The lack of payment might be why we are seeing the quality drop. What do you think? Agree? Disagree? Have an idea about how quality can be improved in the video games? I did not even go into the issue of rehashed material being reused in games over and over again. It is like companies are barely trying.


God bless,
Paul Bury
Family Friendly Gaming

   

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