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GSN wants you for The American Bible Challenge

THE AMERICAN BIBLE CHALLENGE is produced by RelativityREAL for GSN, with RelativityREAL's Tom Forman and Embassy Row's Michael Davies serving as Executive Producers on the project. Nick Stuart and Maura Dunbar of Odyssey Networks are Consulting Producers. Odyssey Networks is the country's largest multi-faith coalition dedicated to producing and distributing media that creates understanding among people of different beliefs and perspectives. Jeff Foxworthy also serves as Producer with J.P. Williams and Jennifer Novak as Executive Producers.

Sesame Street Elmos Musical Monsterpiece Announced

Warner Bros. Interactive Entertainment announces Sesame Street: Elmo's Musical Monsterpiece, an action-filled console and handheld video game encouraging preschoolers to sing, dance, and learn through a series of fun musical games. Based on "Sesame Street," the award-winning children's television series, the learning game will be available for Wii and Nintendo DS in June 2012.

SSX Gets a Little Trickier with New Downloadable Content Available Now

Electronic Arts Inc. announced today the availability of the EA SPORTS SSX Mt. Eddie and Classic Characters DLC packs on Xbox LIVE and the PlayStation Network. Building upon the successful re-launch of the SSX franchise with 25 review scores of 9/10 or higher, the SSX DLC packs pay homage to the franchise's rich heritage with the SSX Tricky inspired Mt. Eddie, three retro music tracks, and seven classic retro-themed characters from the SSX universe.

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Worlds first personalized brain game

 

Reminiscent of television’s long-popular game show, “Concentration,” MyBrainTrainer.com’s new Memory Game can easily be downloaded off the MyBrainTrainer.com home page, at which point consumers can sample the game for free over a three-day period and then purchase it permanently for a one-time fee of only $9.95. 

At the outset of each Memory Game, players are shown a set of cards face up and are given a fixed number of seconds to memorize all of the cards before they are flipped over to the face down position. Once all cards are flipped over, the challenge is to remember the location of the matching pairs.

The Memory Game comes with a set of nine pre-configured games. Players can start at the Beginner level where card image options include Animals, Words, and Cars. Once these have been mastered, players can proceed to the Intermediate level, where visuals include Playing Cards, Flowers, and World Wonders. The Advanced Level is appreciably more difficult, with images including National Flags, Antonyms, and Arithmetic.

In addition to the aforementioned pre-configured games, players can easily customize and personalize their own games. To customize the game, players need only determine how easy or difficult they want the play level to be. To personalize the Memory Game, users can insert pictures of family and friends from their own hard drive, then create a user profile for everyone in their family (the game will track scores for everyone individually).

Creating personalized versions of the game requires Windows 2000, Windows XP, Windows Vista, Mac OSX, Adobe AIR (installed as part of game download process), and 3 MB Available Hard Drive Space.

Founded by Bruce Friedman, MyBrainTrainer.com was designed to be the world’s first virtual mental gymnasium by providing the necessary tools to enhance cognitive performance, the human equivalent of upgrading a computer’s CPU and RAM. The site features numerous interactive exercises lasting one to three minutes each which require the user to respond rapidly to a series of random stimuli. Each exercise – which measures reaction time in thousandths of a second and which allows users to track their own results and to compete with other members – isolates a specific region of the brain, just as exercises on fitness equipment isolates specific muscle groups.

The result is a much more focused, intensive, and beneficial mental workout than can be obtained with old standbys such as solving crossword puzzles or playing Scrabble. Use of such exercises, known as Elementary Cognitive Tasks within the scientific community, can benefit users of all ages. The effect can be seen in the classroom, in the executive suite, on the ball field, or even behind the wheel of a car. 

 

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