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MADDEN BOWL XVIII - Tebow Time in Indianapolis

Playing in front of a capacity crowd filled with NFL stars, college All-Americans, and the local Indianapolis faithful, the Madden "Clutch Team" featuring Drew Brees, Jimmy Graham, and Tim Tebow, rallied late to knock off the 2012 NFL Draft eligible "Rookie Team" of Justin Blackmon (wide receiver, Oklahoma State University), Robert Griffin III (quarterback, Baylor University), and LaMichael James (running back, University of Oregon), 16-13, capturing the Madden Bowl XVIII championship.

GameGadget official release date confirmed as March 30th 2012

GameGadget offers gamers, game developers and game publishers, unrivalled choice and flexibility in how they play, create and sell games. Described as the iPod for Games GameGadget is the first games console to be developed in the UK since the heyday of Spectrum and Amstrad over 20 years ago. GameGadget are working directly with video game publishers and developers to license their back catalogue via a proprietary iTunes style digital download platform.

Silverlicious Coming to Nintendo DS March 2012

Following the enchanting storyline of Silverlicious written and illustrated by Victoria Kann, Silverlicious the game lets players set out on an adventure as Pinkalicious who has lost her ability to taste anything sweet. Help Pinkalicious regain her sweet tooth as you practice kindness, good manners and helping others in need. Unlock magical rewards including butterflies, sparkle rides and fireworks, as you explore the beautiful lands and meet new friends. 

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Nintendo Wii home brew

 

At a private developers conference recently, Nintendo announced the introduction of WiiWare, a game-creation service that will allow developers large and small to create new downloadable video game content for sale by Nintendo through the Wii Shop Channel of the Nintendo Wii home video game system. WiiWare paves the way for smaller, more creative games to make their way to the public at lower prices, without any inventory risk to developers. The first WiiWare content will launch early in the year of our Lord 2008.

"Independent developers armed with small budgets and big ideas will be able to get their original games into the marketplace to see if we can find the next smash hit," says Nintendo of America President Reggie Fils-Aime. "WiiWare brings new levels of creativity and value to the ever-growing population of Wii owners."

The possibilities for WiiWare are limited only by the imaginations of developers. WiiWare provides game creators a simple method by which they can get their games to the public. This approach, combined with the remarkable motion controls of the Wii Remote and Nunchuk, will give birth to fresh takes on established genres, as well as original ideas that currently exist only in developers' minds. The reduced barriers to development provide developers the freedom to create and an inexpensive, clearly defined path to reach consumers who will ultimately determine which game will become the Next Big Thing.

WiiWare will be posted on the Wii Shop Channel. As with current Wii Shop Channel offerings, users will redeem Wii Points to download content. It will support a variety of pricing options. Details about that and upcoming projects will be announced at a later date.

Family Friendly Gaming
{06/29/2007}

 

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